The Right Moves

Tips and tricks for using the Popfly Game Creator

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  • Blog Post: Rainbow Duckies - Great post on creating games with grandchildren

    Michael Leonard is another engineer on the Popfly team and just posted a great entry on the experience he had testing the Popfly Game Creator with his granddaughters. It really is a great example of the interactions you can have when you're not just playing games, but actually making them .
  • Blog Post: Capping your actor’s speed

    If you’ve been playing around with Popfly Game Creator long enough, you’ve probably noticed that if actors get going fast enough, they can sometimes manage to fly right through a wall.  There are some things you can do to get around this like making your walls extra thick, or making sure your actors...
  • Blog Post: Mailbag: Even Easier Music

    Reader Michael Sterling pointed out today (or rather late last night) a neat tool that lets you create music even more easily than with Finale: For people who want even easier music creation so are willing to give up some of the nuance that Finale offers, they could try JamStudio.com. It's kind of like...
  • Blog Post: Editing the appearance of Actors, Scenes etc…

    One thing you’ll probably notice in our UI is that most of the options for editing the appearance of an item in PGC are grayed out (because we haven’t implemented them yet…). Luckily, all the visual elements in PGC are Silverlight 1.0 XAML and there are free and fairly easy to use tools available that...
  • Blog Post: Introduction

    Hi, I’m Ben Anderson, a developer on the Microsoft Non-Professional Tools team. I recently joined the team to work on the newly released Popfly Game Creator . Prior to that I worked on the Visual C++ team and before that, I went to Carleton College . If you want to learn more about me, you can check...
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