The Right Moves

Tips and tricks for using the Popfly Game Creator

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  • Blog Post: Performance Tips (Part 2)

    Yesterday we began our discussion of performance optimizations in Popfly Game Creator .   In that post we discussed how collision detection impacts performance as you add actors and ways to mitigate that impact.  Today I’d like to talk a bit about the other bottleneck people hit and that is...
  • Blog Post: Twitter Feed Gadget

    I started playing around with Twitter recently and have been having a lot of fun.  Some of you may have noticed that I added a Twitter gadget to the blog sidebar here which allows readers to see my feed.  The block was created using the Popfly Mashup Creator by simply connecting the Twitter...
  • Blog Post: Performance Tips (Part 1)

    While we’re constantly working to improve the performance of the Popfly Game Creator , there are a number of tweaks you can make to your games right now to improve your users’ frame rate. Right now, there are two main bottlenecks for games created using Popfly and depending on the characteristics...
  • Blog Post: Popfly September Update

    While I’ve been working on a super secret (ok, just regular secret and probably not exciting to anyone but me) project the last month which you won’t see for a bit, the rest of the Popfly team found time in between actually super (and secret) projects of their own to provide a couple cool updates to...
  • Blog Post: Popfly Game Creator at PAX

    For those of you in the Seattle area this coming weekend for PAX , be sure to stop by the Microsoft booth if you’re interested in checking out the Popfly Game Creator.  I will be giving a demos of the PGC Friday at 5:00, as well as Saturday and Sunday at 11:30 AM.  I’ll also hang around at...
  • Blog Post: Rainbow Duckies - Great post on creating games with grandchildren

    Michael Leonard is another engineer on the Popfly team and just posted a great entry on the experience he had testing the Popfly Game Creator with his granddaughters. It really is a great example of the interactions you can have when you're not just playing games, but actually making them .
  • Blog Post: Capping your actor’s speed

    If you’ve been playing around with Popfly Game Creator long enough, you’ve probably noticed that if actors get going fast enough, they can sometimes manage to fly right through a wall.  There are some things you can do to get around this like making your walls extra thick, or making sure your actors...
  • Blog Post: Creating Music for Popfly Game Creator

    Sound and music is probably one of the most overlooked areas of new hobbyist game developers. Just adding a cheesy soundtrack and cute hopping and squishing noises subtly changes a boring, simple game into one that feels professional and complete . The funny thing is that usually this process is completely...
  • Blog Post: Editing the appearance of Actors, Scenes etc…

    One thing you’ll probably notice in our UI is that most of the options for editing the appearance of an item in PGC are grayed out (because we haven’t implemented them yet…). Luckily, all the visual elements in PGC are Silverlight 1.0 XAML and there are free and fairly easy to use tools available that...
  • Blog Post: Introduction

    Hi, I’m Ben Anderson, a developer on the Microsoft Non-Professional Tools team. I recently joined the team to work on the newly released Popfly Game Creator . Prior to that I worked on the Visual C++ team and before that, I went to Carleton College . If you want to learn more about me, you can check...
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