The Right Moves

Tips and tricks for using the Popfly Game Creator

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  • Blog Post: Moving the Popfly Game Creator engine from Silverlight 1 to 2

    In our most recent Popfly update, we shipped the project I’ve been working on for the last couple months (along with Patrick Wong, Tim Rice and help from the rest of the team), which is a fully backwards compatible game engine, completely rewritten from browser based JavaScript rendering using Silverlight...
  • Blog Post: Performance Tips (Part 2)

    Yesterday we began our discussion of performance optimizations in Popfly Game Creator .   In that post we discussed how collision detection impacts performance as you add actors and ways to mitigate that impact.  Today I’d like to talk a bit about the other bottleneck people hit and that is...
  • Blog Post: Performance Tips (Part 1)

    While we’re constantly working to improve the performance of the Popfly Game Creator , there are a number of tweaks you can make to your games right now to improve your users’ frame rate. Right now, there are two main bottlenecks for games created using Popfly and depending on the characteristics...
  • Blog Post: Capping your actor’s speed

    If you’ve been playing around with Popfly Game Creator long enough, you’ve probably noticed that if actors get going fast enough, they can sometimes manage to fly right through a wall.  There are some things you can do to get around this like making your walls extra thick, or making sure your actors...
  • Blog Post: Editing the appearance of Actors, Scenes etc…

    One thing you’ll probably notice in our UI is that most of the options for editing the appearance of an item in PGC are grayed out (because we haven’t implemented them yet…). Luckily, all the visual elements in PGC are Silverlight 1.0 XAML and there are free and fairly easy to use tools available that...
  • Blog Post: Introduction

    Hi, I’m Ben Anderson, a developer on the Microsoft Non-Professional Tools team. I recently joined the team to work on the newly released Popfly Game Creator . Prior to that I worked on the Visual C++ team and before that, I went to Carleton College . If you want to learn more about me, you can check...
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