David Rousset, has written a terrific 4 part article on using Silverlight, XNA on Windows Phone 7 and Windows Azure to create a full features game level editor. The interesting parts fro me are David’s architectural approach to combining Silverlight on the desktop, Windows Azure for cloud storage and Windows Phone 7 for the gaming experience. I suspect this pattern will be widely used for Windows phone 7 solutions. I have embedded a video by David below where he explains the solution.

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