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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Windows 8, XNA and MonoGame - Part 3, Getting Windows 8 Store Ready</title><link>http://blogs.msdn.com/b/bobfamiliar/archive/2012/08/07/windows-8-xna-and-monogame-part-3-code-migration-and-windows-8-feature-support.aspx</link><description>In Part 1 of this series I introduced you to MonoGame for Windows8, an implementation of the XNA namespace that allows you to get your XNA code running on Windows 8 as a Metro Style App. In Part 2 I documented how to get your development environment configured</description><dc:language>en-US</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>re: Windows 8, XNA and MonoGame - Part 3, Getting Windows 8 Store Ready</title><link>http://blogs.msdn.com/b/bobfamiliar/archive/2012/08/07/windows-8-xna-and-monogame-part-3-code-migration-and-windows-8-feature-support.aspx#10398822</link><pubDate>Sat, 02 Mar 2013 20:34:02 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10398822</guid><dc:creator>Suminsky</dc:creator><description>&lt;p&gt;Im confuse. On win7 theres a template for windows and openGL only, in win8 theres only a generic template?&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10398822" width="1" height="1"&gt;</description></item><item><title>re: Windows 8, XNA and MonoGame - Part 3, Getting Windows 8 Store Ready</title><link>http://blogs.msdn.com/b/bobfamiliar/archive/2012/08/07/windows-8-xna-and-monogame-part-3-code-migration-and-windows-8-feature-support.aspx#10367431</link><pubDate>Sat, 10 Nov 2012 08:07:22 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10367431</guid><dc:creator>Shyam Sunder Tinwar</dc:creator><description>&lt;p&gt;Hi All,&lt;/p&gt;
&lt;p&gt;Can we create windows 8 xna desktop game which run in desktop mode with all RT based features like touch and accelerometer etc?&lt;/p&gt;
&lt;p&gt;I guess Mono event can&amp;#39;t help with that is it?&lt;/p&gt;
&lt;p&gt;Here is my question if you like you answer -&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://stackoverflow.com/questions/13302253/install-xna-on-visual-studio-2012-on-windows-8/13302537#13302537"&gt;stackoverflow.com/.../13302537&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Thanks&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10367431" width="1" height="1"&gt;</description></item><item><title>re: Windows 8, XNA and MonoGame - Part 3, Getting Windows 8 Store Ready</title><link>http://blogs.msdn.com/b/bobfamiliar/archive/2012/08/07/windows-8-xna-and-monogame-part-3-code-migration-and-windows-8-feature-support.aspx#10363670</link><pubDate>Mon, 29 Oct 2012 16:00:02 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10363670</guid><dc:creator>bob.familiar</dc:creator><description>&lt;p&gt;Hi Daniel. At this time you need to compile your graphic assets using VS2010 using an XNA 4.0 Project and then move the XNB files over to your VS2010 project. The reason is that MonoGame does not yet implement the content pipeline compilation tools. When drawing your sprites in Windows 8 do not use hard coded dimensions. Use % of GraphicsDevice.Viewport.Width and GraphicsDevice.Viewport.Height. That way your game will scale properly regardless of screen resolution.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10363670" width="1" height="1"&gt;</description></item><item><title>re: Windows 8, XNA and MonoGame - Part 3, Getting Windows 8 Store Ready</title><link>http://blogs.msdn.com/b/bobfamiliar/archive/2012/08/07/windows-8-xna-and-monogame-part-3-code-migration-and-windows-8-feature-support.aspx#10363456</link><pubDate>Sun, 28 Oct 2012 19:42:22 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10363456</guid><dc:creator>Daniel</dc:creator><description>&lt;p&gt;Hi Bob!&lt;/p&gt;
&lt;p&gt;Great Tips of the kind you only find very rare on the web.&lt;/p&gt;
&lt;p&gt;Could you please tell what to do with the assets of the shooter demo, before compiling them?&lt;/p&gt;
&lt;p&gt;How do I convert the Background Images from Windows phone 800x600, so they fit in Fullscreen-mode on Windows Metro?&lt;/p&gt;
&lt;p&gt;Or is there something I have to Change in the code?&lt;/p&gt;
&lt;p&gt;Thx&lt;/p&gt;
&lt;p&gt;Daniel&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10363456" width="1" height="1"&gt;</description></item><item><title>re: Windows 8, XNA and MonoGame - Part 3, Getting Windows 8 Store Ready</title><link>http://blogs.msdn.com/b/bobfamiliar/archive/2012/08/07/windows-8-xna-and-monogame-part-3-code-migration-and-windows-8-feature-support.aspx#10363393</link><pubDate>Sun, 28 Oct 2012 01:50:25 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10363393</guid><dc:creator>Srigopal Chitrapu</dc:creator><description>&lt;p&gt;Good article.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10363393" width="1" height="1"&gt;</description></item><item><title>re: Windows 8, XNA and MonoGame - Part 3, Getting Windows 8 Store Ready</title><link>http://blogs.msdn.com/b/bobfamiliar/archive/2012/08/07/windows-8-xna-and-monogame-part-3-code-migration-and-windows-8-feature-support.aspx#10363390</link><pubDate>Sun, 28 Oct 2012 01:42:14 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10363390</guid><dc:creator>Srigopal Chitrapu</dc:creator><description>&lt;p&gt;Gr8 article.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10363390" width="1" height="1"&gt;</description></item><item><title>re: Windows 8, XNA and MonoGame - Part 3, Getting Windows 8 Store Ready</title><link>http://blogs.msdn.com/b/bobfamiliar/archive/2012/08/07/windows-8-xna-and-monogame-part-3-code-migration-and-windows-8-feature-support.aspx#10356986</link><pubDate>Sat, 06 Oct 2012 17:30:41 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10356986</guid><dc:creator>Rover2341</dc:creator><description>&lt;p&gt;I found it. You just add The Full Content Folder To your solution and make all the files Content and Copy if newer.&lt;/p&gt;
&lt;p&gt;Or you can mess around with the contentmanager.cs but both ways work&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10356986" width="1" height="1"&gt;</description></item><item><title>re: Windows 8, XNA and MonoGame - Part 3, Getting Windows 8 Store Ready</title><link>http://blogs.msdn.com/b/bobfamiliar/archive/2012/08/07/windows-8-xna-and-monogame-part-3-code-migration-and-windows-8-feature-support.aspx#10356984</link><pubDate>Sat, 06 Oct 2012 17:14:33 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10356984</guid><dc:creator>Rover2341</dc:creator><description>&lt;p&gt;Great. I got all the way to the end. I can even pass, windows app cert kit. but when i turn it app package to put it on the store. it fails to add the content that was in the debug or release folder. Is there another way i can add that info. or am i doing somthing wrong. &lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10356984" width="1" height="1"&gt;</description></item><item><title>re: Windows 8, XNA and MonoGame - Part 3, Getting Windows 8 Store Ready</title><link>http://blogs.msdn.com/b/bobfamiliar/archive/2012/08/07/windows-8-xna-and-monogame-part-3-code-migration-and-windows-8-feature-support.aspx#10350600</link><pubDate>Tue, 18 Sep 2012 20:34:57 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10350600</guid><dc:creator>Robert Dunlap</dc:creator><description>&lt;p&gt;I&amp;#39;m having problems loading music into Monogame. Music works fine for my game in XNA, but isn&amp;#39;t loading correctly in here. Any ideas?&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10350600" width="1" height="1"&gt;</description></item><item><title>re: Windows 8, XNA and MonoGame - Part 3, Code Migration and Windows 8 Feature Support</title><link>http://blogs.msdn.com/b/bobfamiliar/archive/2012/08/07/windows-8-xna-and-monogame-part-3-code-migration-and-windows-8-feature-support.aspx#10349519</link><pubDate>Fri, 14 Sep 2012 16:26:53 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10349519</guid><dc:creator>steve</dc:creator><description>&lt;p&gt;the sample for the tic tac toe doesn&amp;#39;t exist, also getting a basic metro xna seems like a tons of work and there is no basic sample or template anywhere.&lt;/p&gt;
&lt;p&gt;help?&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10349519" width="1" height="1"&gt;</description></item></channel></rss>