Here is a minor clarification on the enum size guidelines.  Please let me know if you have any questions or comments.  

As always, you can check out the base design guidelines and my incremental updates.

Do use Int32 (the default in most programming languages) as the underlying type of an enum unless any of the following is true:

1. The enum represents flags, and you expect many flags (>32) now or in the future.

Annotation (BradA):  This may not be as uncommon a concern as you might first expect.  We are only in V2.0 of the .NET Framework and we are already running out of values in the CodeDom GeneratorSupport enum.  In retrospect, we should have used a different mechanism for communicating support of a larger underlying type.

2. The type needs to be different than Int32 for backward compatibility.

3. You expect to it to be common to create a hundred or more instances of the enum by using the enum as a field in a frequently instantiated structure or class; storing many instances in arrays, files, etc.  In such cases smaller is better.  If you expect to the enum to be used mostly as a singleton for flow of control the size makes little differences.   

Annotation (BradA): Note that for in memory usage you should be aware that managed objects are always DWORD aligned so you effectively need multiple enums or other small structures in an instance to pack a smaller enum with to make a difference as the total instance size is always going to be rounded up to a DWORD.

 

Annotation (BradA): Keep in mind it is a binary breaking change to change the size of the enum type once you have shipped, so chose wisely, with an eye on the future.  Our experience is that Int32 is usually the right choice and thus we made it the default.