Sign In
brandf's XNA Indie Game blog
pseudo random thoughts, ideas, etc.
Translate This Page
Translate this page
Powered by
Microsoft® Translator
Options
Email Blog Author
RSS for posts
Atom
RSS for comments
OK
Search
Advanced search options...
Search In:
Everything
Blogs
Forums
People
Groups
Places
Pages
Date range:
All Time
Last Year
Last 6 Months
Last 3 Months
Last Month
Last Week
Last Two Days
Tags
.NET
About Me
Animation
bug
CompositionTarget.Rendering
garbage collection
IL
WPF
XNA
ZoomEngine
Archive
Archives
March 2011
(2)
October 2010
(1)
September 2010
(1)
April 2010
(2)
March 2010
(2)
February 2010
(1)
January 2010
(1)
November 2009
(1)
October 2009
(2)
October 2007
(3)
October, 2007
MSDN Blogs
>
brandf's XNA Indie Game blog
>
October, 2007
Posts
Subscribe via RSS
Sort by:
Most Recent
|
Most Views
|
Most Comments
Excerpt View
|
Full Post View
brandf's XNA Indie Game blog
Beware of local scoping in .NET
Posted
over 5 years ago
by
brandf
3
Comments
Last week Jordan Parker and I were looking at a chunk of code that was evidently leaking memory. What we discovered wasn't obvious at first so I thought I'd share it with the world. The code looked something like this: void BackgroundThreadProc() {...
brandf's XNA Indie Game blog
Fun With Animation Part 1 - CompositionTarget.Rendering
Posted
over 5 years ago
by
brandf
1
Comments
Rich runtime support for animation is a key component of WPF and a lot can be said about it. That is why I've started this multi part series of posts on the topic of having fun with WPF animations. Typically application animations are used as subtle...
brandf's XNA Indie Game blog
The birth of a new blog.
Posted
over 5 years ago
by
brandf
1
Comments
Hello world. Yes, another blog has just been born. I feel obligated to say a bit about what this blog is going to be about, so here it goes. I'm a developer at Microsoft on the WPF team, so much of the content here will relate to WPF. On the other...
Page 1 of 1 (3 items)