brandf's XNA Indie Game blog

pseudo random thoughts, ideas, etc.

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  • Blog Post: ZoomEngine.Animation Part 2

    In my last post I presented my declarative XNA animation library called ZoomEngine.Animation.  This time I want to step back and look at how all of the pieces fit together, and show how you can extend the library in your own game. Lets start with the class diagram: ClockManager is the object that...
  • Blog Post: ZoomEngine.Animation Part 1

    ZoomEngine.Animation is a lightweight, easy to use, and powerful declarative animation library for XNA Game Studio. As a gift for those who found my newly revived blog, I decided to share it with you. It’s a small part of a larger game engine called ‘ZoomEngine’, but it doesn’t have any dependencies...
  • Blog Post: A new adventure

    This blog hasn't been very active since I created it, but that's about to change. I recently moved from teams from WPF to the XNA Game Studio Framework team within Microsoft. That means this blog is now going to focus on XNA & Game Development. Here's a short list of topics I plan to write about...
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