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September, 2009
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bterkaly@microsoft.com
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Bruno Terkaly - Developer Evangelist - bterkaly@microsoft.com
The Art of Debugging – A Developer’s Best Friend- Intro – Lesson 1- Repost
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Art is the process or product of deliberately arranging elements in a way that appeals to the sense or emotions. It encompasses a diverse range of human activities and I think debugging is an art form. There’s nothing more beautiful (almost nothing) than...
Bruno Terkaly - Developer Evangelist - bterkaly@microsoft.com
The Art of Debugging – A Developer’s Best Friend – Lesson 6 – Watch and Immediate Windows – Advanced Techniques - Repost
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over 4 years ago
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Calling Methods in the Watch Window The watch window is incredibly powerful. You can actually call methods directly from this window. But note that that method call must execute within 20 seconds, or visual studio will assume that the method is hung and...
Bruno Terkaly - Developer Evangelist - bterkaly@microsoft.com
The Art of Debugging – A Developer’s Best Friend – Lesson 2 – Breakpoints in SubExpressions – Repost
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over 4 years ago
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Lession 2 – SubExpression Breakpoints Download the sample project – debugging.zip It is possible to set breakpoionts in any of the 3 sections of the for loop below. As you know section “1” executes once at the beginning of the loop. Section “2” (the condition...
Bruno Terkaly - Developer Evangelist - bterkaly@microsoft.com
The Art of Debugging – A Developer’s Best Friend – Lesson 4 – Debugging Threads - Repost
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over 4 years ago
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Threading Primer Threading is a complex topic. Parallelism is another word used to describe the concept of running code in parallel. Understanding threading is an important first step to following this tutorial. Unless very carefully designed, multithreaded...
Bruno Terkaly - Developer Evangelist - bterkaly@microsoft.com
The Art of Debugging – A Developer’s Best Friend – Lesson 3 – BreakPoint HitCount - Repost
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over 4 years ago
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Lession 3 – Breakpoint Hit Count Download the sample project – debugging.zip This setting determines how the breakpoint should behave when it is hit. You can choose to: Break always, regardless of hit count. This is the default option. This option has...
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