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Introduction Construct 2 is a HTML5 based game editor developed by Scirra Limited. It is aimed primarily at non-programmers for creating games in a drag-and-drop fashion utilizing a visual editor and a behavior-based logic system.
Physics Add realistic physics effects to your games in a few easy clicks.
Special Effects Over 70 visual effects to make your games look exceptional.
Preview over Wifi Instantly preview your games on mobiles & tablets over Wifi.
Extendible Use our fully documented Javascript SDK to extend Construct


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Key Links Here are some key links to get you started.

Download Construct 2 https://www.scirra.com/construct2/releases#
Pricing https://www.scirra.com/store/construct-2#
Online Manual https://www.scirra.com/manual#
Upload a Game https://www.scirra.com/arcade/submit#
Discuss https://www.scirra.com/forum/arcade_forum48.html#
Blog https://www.scirra.com/blog#
Forums https://www.scirra.com/forum#
Tutorials https://www.scirra.com/tutorials#

Export the game anywhere
Scirra supports many types of platforms.

Export to:
iOS
Android
Facebook
Chrome Web Store
Desktop
Windows 8 Apps
Web (HTML5)


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Top TutorialsBelow is a list of tutorials to get you started.
Beginners Guide https://www.scirra.com/tutorials/243/building-a-platform-game-a-beginners-guide#
Platform Game https://www.scirra.com/tutorials/253/how-to-make-a-platform-game#
6 Steps https://www.scirra.com/tutorials/188/6-steps-to-play-with-players-mind#
Framerates https://www.scirra.com/tutorials/67/delta-time-and-framerate-independence#
Native Expressions https://www.scirra.com/tutorials/77/native-expressions-in-construct-2#
Supporting Multiple Screen Sizes https://www.scirra.com/tutorials/73/supporting-multiple-screen-sizes#
Supporting Facebook https://www.scirra.com/tutorials/58/how-to-make-a-facebook-game#
Touch Controls https://www.scirra.com/tutorials/202/touch-controls-and-a-trick-to-detect-input-method#
Game Designer's Need to Know https://www.scirra.com/tutorials/249/what-a-game-designer-needs-to-know#


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Windows 8 object The Windows 8 object provides access to platform-specific features available when running as a Windows 8 app.
  1. Only true Windows 8 apps
    • Note these features do not apply when running from the desktop, even in Internet Explorer - they only work in the new style Windows 8 apps that run from the start menu.
  2. Windows 8 also supports touch input, which is sometimes the only input method available for Windows 8 phones and tablets.
    • To support these devices be sure to add the Touch object and support touch controls.
  3. Roaming data
    • The object's features to use roaming data are designed to be used the same way as the WebStorage object.
    • Familiarity with WebStorage will make it easier to use the roaming data features.
    • The main difference between WebStorage and roaming data is that in Windows 8, roaming data is synced between all the user's devices.
  4. Test mode
    • Enabling the Test mode property of the Windows 8 object allows you to test purchases work before publishing to the Windows 8 Store and without having to spend any money.
    • However you must turn Test mode off before submitting to the Windows Store, otherwise your app will be rejected.
    • While in test mode, at startup a message will appear every run reminding you the app is in test mode.
    • The purchase state is then loaded from WindowsStoreProxy.xml which you can use to simulate various states of trial, purchase, item sales, and so on.
    • The various purchase related conditions, actions and expressions will then work based on the simulated state.
    • Note nothing you do in the app will affect the content of WindowsStoreProxy.xml - it only affects the currently running session and will reset to the XML's description on the next run.


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 Touch The Touch object detects input from touchscreen devices like iPhones, iPads, Android and Windows 8 devices.
  1. Input on Mobile
    • Touchscreens for desktop computers are also available, but these are rare compared to mobiles, so generally the Touch object is used in anticipation of input on a mobile device.
  2. Motion and Inclinometer
    • The Touch object also provides input from the accelerometer (motion) and inclinometer (tilt/compass direction) if the device supports them.
  3. It is best to support touch input wherever possible.
    • On the modern web many users are now browsing on mobile devices with touch input only and no mouse or keyboard.
    • If your game does not support touch controls, many users will be unable to play your game at all.
    • For a guide on how to implement on-screen touch controls, see the tutorial on Touch controls.
  4. Multi-touch
    • The Touch object supports multi-touch.
    • This is most useful with the On touched object and Is touching object conditions, which can for example detect if multiple on-screen touch controls are being used.
    • This is sufficient for many games.
  5. For more advanced uses
    • Use the TouchID, XForID and YForID expressions can be used to track individual touches for different purposes.


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The Export Project dialog Export a project in a format ready for publishing.
Export Project dialog
  1. Exported files to
    • All the exported files are generated in this folder.
    • They can include a variety of HTML, Javascript, PNG files and more, but this varies depending on the chosen platform.
    • It is highly recommended to use a new, empty folder. The default folder can be chosen in Preferences.
  2. Subfolder for images
    • All the project's images and animation frames will be placed in this subfolder.
    • Leave it empty to export images to the export folder.
    • For some platforms this option is disabled because no subfolders are used.
  3. Subfolder for project files
    • All the project's files (sound and music) will be placed in this subfolder.
    • Leave it empty to export files to the export folder.
  4. PNG recompression
    • The exported images are in PNG format and can be recompressed losslessly to reduce their filesize even more.


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The Certificate is importantYou will need to follow these steps with the certificate to publish into the Windows Store.
How to make a Windows 8 app https://www.scirra.com/tutorials/272/how-to-make-a-windows-8-app


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  1. Windows 8 runs on a wide variety of screen sizes and DPI screens and it is important to make sure that your game looks great on all the screen sizes to add a pro touch.
    • While it may sound daunting, it is not really that hard to get things right on various screen sizes.
Scaling your game for various screen sizes in Windows 8 https://www.scirra.com/tutorials/376/scaling-your-game-for-various-screen-sizes-in-windows-8
Guidelines for scaling to screens (Windows Store apps) http://msdn.microsoft.com/en-us/library/windows/apps/Hh780612.aspx
Understanding the variety of screen sizes http://blogs.msdn.com/b/b8/archive/2012/03/21/scaling-to-different-screens.aspx#
Supporting multiple screen sizes http://www.scirra.com/tutorials/73/supporting-multiple-screen-sizes#
How to Export your game for Windows 8 http://www.scirra.com/tutorials/272/how-to-make-a-windows-8-app#
CSS Media queries http://code.msdn.microsoft.com/windowsapps/Media-queries-sample-8c9bdfd9#
Windows 8 Plug In http://www.scirra.com/tutorials/347/metro-windows-8-plugin-for-construct-2#


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Scirra.com website http://scirra.com/#
Construct 2 Game video presentations http://zero260.info/#
Links to images and sounds for games http://codefoster.com/media#
Great graphics tutorials http://2dgameartforprogrammers.blogspot.com/#
Open Source vector graphics tool http://inkscape.org/#
Open Source bitmap image editor - Gimp http://gimp.org/#
Open Source Sound Editor - Audacity http://audacity.sourceforge.net/#