I recently attended a Robotics event at BotNDolly. The founder showed me some really cool stuff. BotNDolly’s technology gives filmmakers and artists the power of robotic motion control without the complexity. A Maya-based workflow makes it easy to animate the physical world, and a suite of “BD” tools plug into the workflow of a modern film set. Record the first take of a shoot and then use a variety of sensors to track the camera in a 3 dimensional space. The resulting x, y, z space can then be brought into Maya and refined. Robots are not just the stars of film – they now do the filming too.At that same event there was a panel discussion. If you ask a panel of robot experts what technology greatly helped the field of robotics, Kinect may very well be brought up by more than just one pantelist (at least that is what I witnessed). Developers get all the crazy math done for them by the device, no need to do weird 3-dimensional trigonometric math with velocities and angles so that you can figure out the motion of a body. Kinect delivers that to you on a silver platter.
So I am therefore hosting a robotics event in San Francisco on 8/1. I’ve got a line up of 5 amazing speakers, including some stuff with the Kinect team at MS.
So I laid out some ground work
The links below are to samples that demonstrate a feature. Notice that the language and framework support is spelled out, as of 7/19/2013. This is the starting point for the aspiring Kinect developer. I was inspired by the Kinect at one point, using it as a baby monitor. Well, now I need a garden monitor.
I wanted to chart out the learning path I’m looking at for Kinect. This seems like a great place.