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Paul LabergeWeb Platform AdvisorMicrosoft Canada
Do you think designers are evangelists? Outside of the religion context, an evangelist “is a person who enthusiastically promotes or supports something” according to Wikipedia. Based on this definition, we designers are obviously User Experience evangelists. The slide below is from the training that new designers take at Microsoft, which explicitly calls designers are evangelists.
Why is important for designers to be evangelists in their teams? In addition to the reasons provided on the slide, I think it’s the best way for UX design to scale in a software development team. Think about the designer-developer ratio in any development team, most of time is 1: many. Although designers create the overall software UX design, developers build the final UX in the product. If designers can help developers understand good UX practice and the design rationales behind, it will result in an end-to-end high quality user experience. Especially when a team is working on a large product, designers usually cannot design every aspect of the product and rely on developers to make good UX design decisions.
Evangelizing UX design and Microsoft UX technologies is my daily job. I think “Influence” is the most useful skill for designers to evangelize in their teams.
Influence
The graph bellow illustrates that there are limited things we can control, but there are more things we can influence than control. The larger their sphere of influence is, the more likely someone can achieve their desired results. In the context of a software product team, maybe it’s more effective for designers to focus on influencing an experience rather than feeling the need to control it.
But how to influence others effectively? Here are my tips:
Why not start practicing your influencing skills with the tips above and be the UX evangelist in your team!
I agree in that designers to some extent have to be evangelists. The design influences should go right into the product planning processes and the leadership as well. It is important to get the feature PMs and dev-leads to really understand the centralized design goals and how you arrived at these goals instead of just walking through mock-ups. It always makes the job much more fun and enjoyable when both the design team and dev teams can share the passion to deliver a well understood design.