Been waiting to try your hand at creating XNA games for the Zune? Want to use Visual Studio 2008 (express, standard, or higher) as well?
Check out the XNA Game Studio 3.0 Community Technology Preview (CTP)!
The XNA Team Blog has the details:
Some important notes:
David "Let's Kill Dave!" Weller also points out that the sound process has been streamlined in version 3.0. The content pipeline can directly load sound files without having to use XACT (Cross-Platform Audio Creation Tool). Of course, if your scenario needs the advanced features of XACT, it's there for you as always.
Other useful links:
I'm sensing a Zune-based, network-enabled, music-playing version of "Supper Happy Pong" in my immediate future. ;)