Chris Bowen's Blog

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  • Blog Post: Game Development with Construct 2 – Templates for Windows 8

    As you consider your Windows 8 game development options , have a look at Construct 2 by Scirra .  It helps you create games quickly, providing a visual, no-coding-required experience supporting a number of platforms, including the Windows Store and Windows Phone.  (And behind the scenes, games...
  • Blog Post: Building Windows Games with Unity - Online & In-Person Event

    Have you used Unity for game development?  As announced by Unity, you’ll be able to put your work to even more use with coming support for Windows 8 / Windows Store games: Unity Blog: "Unity 4 Early Access for Windows Store apps" To help Unity developers learn how to create or reuse projects...
  • Blog Post: Introduction to JavaScript Animation and Windows 8 Games

    Unless you’re aiming for the next great text-only game, chances are something’s going to move in your game. From ships and planets to fireballs and monsters, what are some ways to get them going? JavaScript-based games in Windows 8 can take advantage of many different options.  Here are some of...
  • Blog Post: JavaScript Physics Engines and Windows 8 Games

    Driven by opportunity and visions of success in the Windows Store, you set to work, turning your gaming idea into code. “It Was My Understanding There’d Be No Math” Maybe you wanted to move something across the screen.  Maybe check if it hit a target.  Oh, and there’s wind, and friction, and...
  • Blog Post: Using CreateJS in your JavaScript-Based Windows 8 Game

    So, you’re making a Windows Store game using JavaScript and HTML5?  Excellent! The good news is many others have created games with web-based technologies and, with many common features that games need, some great libraries have emerged to make things easier. CreateJS is a set of JavaScript libraries...
  • Blog Post: HTML5 Game Development Resources

    The first series of HTML5 Game Camps concluded yesterday, helping attendees to learn HTML5 by diving in and writing games.  Here’s a summary of links and resources for anyone who would like to get started. The events featured introductions to the underlying technologies (HTML5, JavaScript, graphics...
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