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Ever since joining The Empire, I’ve been saying that Windows Mobile needs to go back to the drawing board. While there was good technology lying in its innards – mobile versions of the .NET framework, SQL Server and Office – treating the mobile form factor as “the desktop, but much, much smaller”, was the wrong approach. In the meantime, the Esteemed Competition were doing the right thing: designing their phones’ OS features and interface from the ground up rather than attempting to force-fit the desktop UI into a pocket UI.
Today at Mobile World Congress in Barcelona, Microsoft previewed the latest in a series of steps forward – consider Xbox to Xbox 360, Windows Vista to Windows 7, Live Search to Bing – there’s now Windows Phone 7 Series.
A good starting point is this video, which covers Windows Phone’s features in three minutes, thirty seconds:
You can take an interactive tour of the UI at the Windows Phone 7 Series site:
Over at Channel 9, Laura Foy has posted her interview with Joe Belfiore, VP Windows Phone 7 Program Management, who gave her a walkthrough of the goodies in Windows Phone (the video is 22 minutes, 18 seconds):
Some quick notes from the video:
Can you wait a month?
Here’s the deal: the announcement at Mobile World Congress was about showing what Windows Phone can do. As for what’s possible on the developer front, it’ll all be announced at the MIX10 Conference, which takes place from March 15th through 17th in Las Vegas.
There will be a dozen sessions at MIX10 for Windows Phone, and they promise to be quite interesting. I’ll be at MIX10, and will blog what I learn from these sessions when they take place.
You can save $200 off the price of MIX10 registration if you register before February 21st, so if you want to get in on the ground floor with Windows Phone and save some money, register now!
Pretty good stuff, actually. Rather than bury you with links to a zillion blog entries filed from Mobile World Congress, I thought I’d pick two of the big tech blogs, Gizmodo and Engadget:
Here’s what Gizmodo has to say about the new Windows Phone:
It's different. The face of Windows Phone 7 is not a rectangular grid of thumbnail-sized glossy-looking icons, arranged in a pattern of 4x4 or so, like basically every other phone. No, instead, an oversized set of bright, superflat squares fill the screen. The pop of the primary colors and exaggerated flatness produces a kind of cutting-edge crispness that feels both incredibly modern and playful. Text is big, and beautiful. The result is a feat no phone has performed before: Making the iPhone's interface feel staid. If you want to know what it feels like, the Zune HD provides a taste: Interface elements that run off the screen; beautiful, oversized text and graphics; flipping, panning, scrolling, zooming from screen to screen; broken hearts. Some people might think it's gratuitous, but I think it feels natural and just…fun. There's an incredible sense of joie de vivre that's just not in any other phone. It makes you wish that this was aesthetic direction all of Microsoft was going in.
It's different. The face of Windows Phone 7 is not a rectangular grid of thumbnail-sized glossy-looking icons, arranged in a pattern of 4x4 or so, like basically every other phone. No, instead, an oversized set of bright, superflat squares fill the screen. The pop of the primary colors and exaggerated flatness produces a kind of cutting-edge crispness that feels both incredibly modern and playful. Text is big, and beautiful. The result is a feat no phone has performed before: Making the iPhone's interface feel staid.
If you want to know what it feels like, the Zune HD provides a taste: Interface elements that run off the screen; beautiful, oversized text and graphics; flipping, panning, scrolling, zooming from screen to screen; broken hearts. Some people might think it's gratuitous, but I think it feels natural and just…fun. There's an incredible sense of joie de vivre that's just not in any other phone. It makes you wish that this was aesthetic direction all of Microsoft was going in.
Here are Engadget’s impressions, after having some hands-on time with Windows Phone:
The design and layout of 7 Series' UI (internally called Metro) is really quite original, utilizing what one of the designers (Albert Shum, formerly of Nike) calls an "authentically digital" and "chromeless" experience. What does that mean? Well we can tell you what it doesn't mean -- no shaded icons, no faux 3D or drop shadows, no busy backgrounds (no backgrounds at all), and very little visual flair besides clean typography and transition animations. The whole look is strangely reminiscent of a terminal display (maybe Microsoft is recalling its DOS roots here) -- almost Tron-like in its primary color simplicity. To us, it's rather exciting. This OS looks nothing like anything else on the market, and we think that's to its advantage. Admittedly, we could stand for a little more information available within single views, and we have yet to see how the phone will handle things like notifications, but the design of the interface is definitely in a class of its own.
(In another article, Engadget simply summed it up with “Microsoft is playing to win”.)
We’ll have more announcements about Windows Phone over the next few weeks, so keep an eye on this blog!
[This article also appears in Global Nerdy.]