Developer EventsWindows Azure Developer Stories
General ResourcesWindows PhoneWindows Azure
D³: LIVE & INTERACTiVE Monthly, 1st Wednesday
TechDays TV Bi-weekly, Tuesdays
These postings are provided "AS IS" with no warranties, and confers no rights. You assume all risk for your use.
Resident Bloggers
Paul LabergeDeveloper Evangelist
Jonathan RozenblitDeveloper Evangelist
Frédéric HarperDeveloper Evangelist
Susan IbachDeveloper Evangelist
When Windows Phone 7 was first shown to the public in March, we got a taste of the Games hub and were told that Microsoft was working with a number of big game developers to bring games to the new phone platform. Late yesterday, we got the announcement of the first games coming to WP7:
It's one thing to see a slickly-produced ad showing the games, but it’s an entirely different thing to see actual games being played on an actual phone. Here’s Engadget’s video of the game experience on one of the prototype phones – the Samsung “Taylor”, which I have and which you might have seen at the last “Coffee and Code” event in Toronto:
Here’s what Engadget had to say about the experience:
We'll preface this by saying that both the hardware and software we demoed was still unfinished (the latter being the Samsung Taylor dev phone and the LG QWERTY model we broke news of on the Engadget Show). Regardless, the gameplay for the arcade titles seemed excellent, with frame rates holding fast even during graphically intensive 3D sequences (such as the chaotic, scattered-pixel play of Rocket Riot). The Harvest, while a bit familiar to our eyes, still showed the graphic promise of the platform. Gameplay was definitely well suited to a touchscreen device, though Microsoft's Kevin Unangst told us that developers could target controls for both touch and QWERTY-equipped phones (provided that a touch version was always present). The screen response seemed accurate and sensitive, reacting quickly to our input. Particularly in the Crackdown title -- a tower defense game "set in the Crackdown universe" -- pinch zooming, rotation, and finger tracking was excellent.
The “New Xbox Experience” or “NXE” – the revamped Xbox user interface that introduced avatars – comes along for the ride on Windows Phone. You can access your Xbox Live account on WP7, check out your gamerscore and achievements, and like Xbox-based games, your avatar can also be used within WP7 games and apps.
In this Engadget video, we see avatars being used to give a little twist to some standard smartphone apps such as “flashlight”, “spirit level” and “coin flip”:
Here’s another video showing more avatar action as well as some of the social networking features of Xbox Live, as done on WP7:
The games that have been announced for Windows Phone 7 so far:
…with more on the way, as big game dev companies sign up and Microsoft’s Mobile Games Studio kicks into high gear.
If you want to just play Windows Phone 7 games, it’s easy – the phone comes out in the fall, in time for the holiday shopping season.
If you want to build Windows Phone 7 games, it takes a little more work, but it’s worth it. You’ll need to:
This article also appears in Global Nerdy.