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In the last few posts, hopefully I’ve been able to plant a seed in your head about training – learning new technologies and skills – as a hobby rather than trying to do it through work (unless you can, of course, which would make it that much more efficient!). I talked about training through real experiences and how building and publishing apps is a means by which you can gain those real experiences but also how published apps act as your ongoing resume to show people what you can do. I promised you that I would do my best to make all of that as easy and as efficient (fast) as possible to do. Here’s one towards that promise. Enjoy.
Now that you have a gist of developing for Windows 8, Windows Phone, and Windows Azure (check out App Building Made Easier: Step 1 to get the gist that I’m referring to), it’s time to dive a bit deeper!
Choose Your Own Adventure
What I’m about to share with you is several hours of learning goodness; however, there’s no need to go through them all. I’m not saying don’t go through them all, but, but if time is limited, choose your own adventure – watch the sessions that are most relevant to the app idea you have in mind. This way, you’ll get what you need to get started right away, and eventually, when it’s time to develop your other app ideas, you can come back and view the ones that you didn’t go through the first time.
So to start:
Great! So if you’ve decided to go the Windows Store app route. First step to building a great Windows Store app is to understand how to design one. Windows Store apps are different than the typical battleship-grey forms that you’re accustomed to seeing. They follow a specific set of design principles that, when implemented correctly, create a great user experience.
With design out of the way, let’s think about implementation. Choose your adventure once more:
You’ll now continue your adventure here.
If you’re an MSDN subscriber, you get Windows Azure benefits as part of your MSDN subscription, so make sure you activate that to explore the above and if you’re looking to add a Cloud backend to your apps.
Well done! You’ve made it through everything you need for a Windows Store app! Continue here.
Great! So if you’ve decided to go the Windows Store game route. First step to building a great Windows Store game is to understand how to design one. They follow a specific set of design principles that, when implemented correctly, create a great user experience.
That’s all you need to get your Windows Store game done. If you have some time, you can also watch the Q&A from the Developer Movement Game Camp. Continue here.
Great! So if you’ve decided to go the Windows Phone app route. First step to building a great Windows Phone app is to understand the modern app’s design principles. Windows Phone apps follow a specific set of design principles that, when implemented correctly, create a great user experience.
Now that you’re digging deeper into getting those app ideas into actual apps, its a perfect time to get someone to help you along the way. Your Developer Mentor would be a perfect person to ask any questions you might have as you’re going through all of the above. To get yourself a developer mentor (and no, there is no cost for the mentors. They are experts in the Canadian developer community that just want to help you build awesome apps), check out the details here.
Now you have everything you need to get going. No more playing around. Go build! I know there’s a lot of stuff to go through here. If there’s something that you’d like to learn more about, is of particular intrigue, or something that you’re stuck on, let us know. Start a new discussion in the Canadian Developer Connection group on LinkedIn and let myself, the Developer Mentors, and others in the Canadian developer community help you. If you have questions from a specific session, post them right on the session page, and we’ll make sure to answer them for you.