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  • Blog Post: Windows Phone 7 App: Rubik’s Cube

    I was a teenager in the 1980s, which meant that along with watching Knight Rider , going to Depeche Mode concerts and playing blocky games on an Atari 2600 , I had a Rubik’s cube . These puzzle toys were such a big craze at the time that toy and game stores couldn’t keep them on the shelves. I’m told...
  • Blog Post: Andrew Stellman’s C# “Inner Circle” Discussion, Game Challenge and C# Video Q&A

    The Week-Long Discussion Andrew Stellman , co-author of O’Reilly’s excellent and easy-to-read C# intro, Head First C# , is holding a week-long “Inner Circle” discussion on C# and .NET 4.0 in the forums for O’Reilly’s “Head First” book series. In this discussion, he plans to cover a wide range of topics...
  • Blog Post: Get Your Game on with Windows Phone 7

    It’s On! When Windows Phone 7 was first shown to the public in March, we got a taste of the Games hub and were told that Microsoft was working with a number of big game developers to bring games to the new phone platform. Late yesterday, we got the announcement of the first games coming to WP7: It's...
  • Blog Post: Windows Phone 7 Game: BulletAsylum

    BulletAsylum by UberGeekGames is a gorgeous game for Windows Phone 7 that’s part Missile Command , part Geometry Wars and all awesome. It’s written using XNA and coming soon to both WP7 and Xbox live and coming out later this year. Here’s their blurb: BulletAsylum is a new spin on the classic defend...
  • Blog Post: Limbo

    I’ve been spending summer playing a couple of Xbox 360 games situated in dark nightmare worlds. One is Microsoft Studios’ and Remedy’s Alan Wake , which could be described as an homage to Stephen King (so much so that they name-drop him in the opening credits); the other is Limbo , an Xbox Live Arcade...
  • Blog Post: Hand Eye Society Indie Game Social: Toronto, May 27th

    The Hand Eye Society describes itself as a “not-for-profit coalition of people and projects in support of Toronto’s videogame communities”. Their goals are: To help people make games To connect game makers with each other and with an audience, offline To foster diversity in game creation and public perception...
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