Browse by Tags

  • Blog Post: Don’t have a Fitt, size does actually matter (for mobile controls, that is)!

    By now, you probably are aware that when you’re building a mobile app or mobile website, trying to fit an existing PC-based app into a phone app isn’t the right answer .  You have to be mindful of what you choose to put on a mobile app’s screen and where you lay it out.  But that’s not the...
  • Blog Post: You need to control yourself when adding controls to mobile UIs

    By now, most people have realized (in theory) that recreating a PC-based app (or web app) is not exactly the right idea for mobile apps.  In practice, however, it is clear that this is not as easy as it sounds .  When you’re building an app that has no history on the PC or web, building the...
  • Blog Post: Mobile screen != PC screen. Raise your hand if you knew that.

    Ok, I admit it. The headline was a bit of link bait given how obvious it is. That being said, it’s surprising how often the mistake is made by app developers to add more features and screen activity than is necessary. This is especially true of developers porting a PC app to the mobile form factor...
  • Blog Post: Winning on the Marketplace: Tips on getting promoted

    Once you have built your app or game and have published it into the Windows Phone Marketplace, you’re likely going to want to monitor the uptake of your app via download and (potentially) revenue statistics.  You are also going to want to find ways to market your app to people who may not know about...
  • Blog Post: Windows Phone links for the week

    A good number of us from the team are in Redmond this week on our annual pilgrimage to the mothership (Microsoft Headquarters) for training, so content from me will be a little lighter than usual. As a result, I wanted to share with you a set of links and resources that are new to help you learn more...
  • Blog Post: Winning on the Marketplace: The differentiation game

    When a mobile app marketplace hits a population of five figures, it becomes a little tough at times to have your app stand out of the crowd. Even if your app or game is the most awesome thing ever invented since the spork , it’s still tough to get that initial traction when there is a sea of other apps...
  • Blog Post: 2 in 1! A Metro primer and a webcast.

    If you waited on reading my 5-part Metro and Mobile app design series until the final post, there’s great news in that you can now read each of them online.  Also, if you want an overview of the developer perspective of Windows Phone, from a development standpoint as well as a Marketplace and marketing...
  • Blog Post: Making users awesome in the moment

    Have you ever sat down and really thought about what made games like Guitar Hero and Rock Band so successful?  Certainly the challenge of competition had something to do with it.  But at its very heart, all those games are is a challenge to hit the right coloured key on a device (guitar, drumkit...
  • Blog Post: Going with the flow… Using Metro to control the experience

    Figuring out the flow of your mobile app is tough but it’s key to the experience. Without good app flow your app will be tough to use and users will get annoyed with it. Annoyed users tend not to use the app that annoys them. In fact, there’s a statistic that only 1 in 100 apps downloaded...
  • Blog Post: Isn’t “tile” just another word for “icon”? Infography vs iconography explained.

    Icons are everywhere. Literally everywhere . They have become as mainstream as apple pie and any time we’re in front of a computer or other digital device, chances are you’re launching an app through an icon. But what if there was a better way ? We are inundated with icons wherever we...
  • Blog Post: My app has principles – understanding the Metro design principles

    Metro is gaining popularity as a way to create compelling app designs for Windows Phone. It’s theme is distinct and very oriented towards providing the user with information. At the same time, given its emphasis on information, it is more than just presenting data on the screen. A well-built Metro...
  • Blog Post: Unlocking the motivation of your mobile app user

    When you look at successful mobile apps and games, there are a few common traits that you will notice in them. They all achieve a certain set of goals that may be subtle or completely obvious (or both!). If you harness the power of motivation for your app user, you have created an experience for your...
  • Blog Post: Like a Boss! Understanding the Difference between Panorama and Pivot in Windows Phone

    One of the great features of Windows Phone is the natural feel of the left-to-right (or right-to-left) scrolling of apps and hubs.  There’s a good reason for this flow – the Windows Phone team looked into the behaviour of how users interact with the phone and figured out that the anatomy of the...
Page 1 of 1 (13 items)