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  • Blog Post: Don’t have a Fitt, size does actually matter (for mobile controls, that is)!

    By now, you probably are aware that when you’re building a mobile app or mobile website, trying to fit an existing PC-based app into a phone app isn’t the right answer .  You have to be mindful of what you choose to put on a mobile app’s screen and where you lay it out.  But that’s not the...
  • Blog Post: Securing Windows Phone Apps–Tips to make your app lock-solid

    Securing your software product is one of the key, non-negotiable items you need to do before you release it and make it available to customers.  Regardless of who you are, security should be top-of-mind when you build your Windows Phone apps as well.  In this post, we’ll go over tips and tricks...
  • Blog Post: In Search Of… Finding Open Source code for Windows Phone on CodePlex

    If you were born in the 70’s like I was, you may remember a show hosted by Leonard Nimoy called In Search Of…   that explored unexplained phenomena and some of the theories behind it.  Being young and impressionable, I soaked in the theories that this show presented about things supernatural...
  • Blog Post: You need to control yourself when adding controls to mobile UIs

    By now, most people have realized (in theory) that recreating a PC-based app (or web app) is not exactly the right idea for mobile apps.  In practice, however, it is clear that this is not as easy as it sounds .  When you’re building an app that has no history on the PC or web, building the...
  • Blog Post: Get brained up on Windows Phone and build your app

    In March, we are visiting four cities across Canada to give a full day workshop to help you get started building Windows Phone apps. In this workshop, you can expect to learn how to build apps for Windows Phone and have expert support for you to build your very own Windows Phone app or game. It’s...
  • Blog Post: Mobile screen != PC screen. Raise your hand if you knew that.

    Ok, I admit it. The headline was a bit of link bait given how obvious it is. That being said, it’s surprising how often the mistake is made by app developers to add more features and screen activity than is necessary. This is especially true of developers porting a PC app to the mobile form factor...
  • Blog Post: (Guest Post) WP App Lifecycle Series – Maintaining Your Apps: Dealing with Crashes

    The following post is the second in a series about how to manage apps you’ve built after you’ve published them. The first post was an introduction to the series.  This post talks about how to deal with application errors reported to the Marketplace after you have published your app.  The series...
  • Blog Post: (Guest Post) WP App Lifecycle Series – How Do I???

    The following post is the first in a series about how to manage apps you’ve built after you’ve published them.  The series is written by Atley Hunter , one of the top Windows Phone app developers in the world and Canadian!  This series was originally posted on Atley’s blog and is re-syndicated...
  • Blog Post: Winning on the Marketplace: Tips on getting promoted

    Once you have built your app or game and have published it into the Windows Phone Marketplace, you’re likely going to want to monitor the uptake of your app via download and (potentially) revenue statistics.  You are also going to want to find ways to market your app to people who may not know about...
  • Blog Post: Windows Phone links for the week

    A good number of us from the team are in Redmond this week on our annual pilgrimage to the mothership (Microsoft Headquarters) for training, so content from me will be a little lighter than usual. As a result, I wanted to share with you a set of links and resources that are new to help you learn more...
  • Blog Post: Winning on the Marketplace: The differentiation game

    When a mobile app marketplace hits a population of five figures, it becomes a little tough at times to have your app stand out of the crowd. Even if your app or game is the most awesome thing ever invented since the spork , it’s still tough to get that initial traction when there is a sea of other apps...
  • Blog Post: Winning on the Marketplace: Finding the pricing sweet spot

    Ah, the ultimate question for developers trying to maximize their profits on the Marketplace: “ What should I charge for my app? ” The question is simple. The answer is always far from simple. As a developer who spent intense and likely long hours making an idea come to life in the form of...
  • Blog Post: Winning on the Marketplace: Trial mode–the art of the upsell

    Part 2 of this 5-part blog post series on success strategies in the Windows Phone Marketplace deals with a fairly unique component to the Windows Phone platform called Trial Mode . If you make use of trial mode in your paid apps and games (and you really, really should if you plan on putting a price...
  • Blog Post: “A Lap Around Windows Phone 7.5” webcast now available on-demand

    Last week I presented a marathon, three hour webcast called “ A Lap Around Windows Phone 7.5 ”.  This webcast provided developer content and demos on how to build apps that take advantage of the new and improved features of Windows Phone 7.5 , as well as going over some strategies for making your...
  • Blog Post: Winning on the Marketplace: Where in the world are you publishing?

    If you’ve built modern mobile apps, you probably already know that coming up with the idea for the app/game and coding it is really only half the battle . Success is largely determined in the marketing strategy you adopt for your app. There are quite a few strategies that you can take and you can...
  • Blog Post: Join me for a developer webcast for Windows Phone 7.5

    Tomorrow (Thursday, January 19, 2012) at 1PM ET/10AM PT, I will be conducting a three hour webcast on how to develop for Windows Phone 7.5 and an overview of the Windows Phone Marketplace . During this webcast, I will discuss and show how to implement Windows Phone 7.5 features in your apps like using...
  • Blog Post: Signing up for a Windows Phone Marketplace account as an individual is easy peasy.

    It’s been a little over a year and a half since the Windows Phone Marketplace opened for business for developers to create and publish apps. Without a doubt, there have been a few hiccups, but the great thing about the Marketplace team is that they have responded to multiple points of feedback...
  • Blog Post: 2 in 1! A Metro primer and a webcast.

    If you waited on reading my 5-part Metro and Mobile app design series until the final post, there’s great news in that you can now read each of them online.  Also, if you want an overview of the developer perspective of Windows Phone, from a development standpoint as well as a Marketplace and marketing...
  • Blog Post: Making users awesome in the moment

    Have you ever sat down and really thought about what made games like Guitar Hero and Rock Band so successful?  Certainly the challenge of competition had something to do with it.  But at its very heart, all those games are is a challenge to hit the right coloured key on a device (guitar, drumkit...
  • Blog Post: Going with the flow… Using Metro to control the experience

    Figuring out the flow of your mobile app is tough but it’s key to the experience. Without good app flow your app will be tough to use and users will get annoyed with it. Annoyed users tend not to use the app that annoys them. In fact, there’s a statistic that only 1 in 100 apps downloaded...
  • Blog Post: Isn’t “tile” just another word for “icon”? Infography vs iconography explained.

    Icons are everywhere. Literally everywhere . They have become as mainstream as apple pie and any time we’re in front of a computer or other digital device, chances are you’re launching an app through an icon. But what if there was a better way ? We are inundated with icons wherever we...
  • Blog Post: A look back at 2011: How the Windows Phone Marketplace performed

    This infographic can be found on the Windows Team blog , but it’s a great summary of how the Marketplace formed in 2011 and what was popular (and what wasn’t):
  • Blog Post: My app has principles – understanding the Metro design principles

    Metro is gaining popularity as a way to create compelling app designs for Windows Phone. It’s theme is distinct and very oriented towards providing the user with information. At the same time, given its emphasis on information, it is more than just presenting data on the screen. A well-built Metro...
  • Blog Post: Unlocking the motivation of your mobile app user

    When you look at successful mobile apps and games, there are a few common traits that you will notice in them. They all achieve a certain set of goals that may be subtle or completely obvious (or both!). If you harness the power of motivation for your app user, you have created an experience for your...
  • Blog Post: 2012: The year of the Windows Phone app and how we’ll help get you there

    Happy New Year! With 2012 upon us and a fresh outlook on what a new year can bring, you might have a few ideas up your sleeve for apps/games that you’ve always wanted to build. Windows Phone should definitely be one of the platforms you target for your upcoming masterpieces; given the momentum the app...
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