Susan IbachTechnical Evangelist
Become an MSP and bring technology and awesome opportunities to your campus! In this blog post I’ll explain what you need to do as an MSP and some of the great perks you get in return. So join now!
The Microsoft Student Partner (MSP) program can be summarized in the following 4 words: “We believe in you!”
For us, it is not about track records, it is all about passion. We want to see where your love for technology can take you. Of course we prefer people passionate about Microsoft technologies, but simply having the urge to find out more about them, regardless of whether you own an IPhone or an Android phone, is enough to get you in our MSP position.
We have great MSPs all over Canada, some are working with their faculties student society, others directly with teachers, some even have their own start ups. You could be one of them! We want to know how you can help! What are your strengths and how we can empower you so you can shine!
A MSP is the point of contact between students and Microsoft. They help other students find out about the initiatives we put in place such as Developer movement and Imagine Cup. If you like free stuff or helping the world make sure to check those two links out. This last semester we had March App Madness Hack-a-thons which were coordinated events across Canada to teach and then let students develop their own Windows Phone 7 Apps! All thanks to our MSPs. They organized the events, gave tutorials and helped guide the rest of the students in the development of their app.
We are always on the lookout for those highly energetic students that want to get involved with our technology! If you are one of them, apply now!
The MSP position is not all about work. We have a line up of great rewards as a thank you for all the effort you put into it. For starters, MSP get a full MSDN account. More than 5000$ value! (This convinced me when i joined. Nothing like Legal free software)
If that is not enough, read the title of this section again!
We want to help you Improve your career prospects. As a MSP, you are invited and engaged in most of our own and 3rd party conferences in your region. You will get to network with some of the top technology professionals and sometimes even with part of our leadership team. Recently, for instance, our MSPs in the Toronto region had the chance to sit down and chat in a round table with Microsoft Canada’s President Eric Gales. Every year brings new opportunities for you’ll get to take advantage of!
Furthermore, this September, we will be having an international MSP virtual Summit. Where MSPs will get training and knowledge on how to present effectively, how to develop for different platform, how to take advantage of the technologies we have and much more!
Remember that you will be directly engaging with Microsoft. Doing a great job as an MSP helps your chances of finding great opportunities! Being in the front lines lets you touch all the latest technology as early as possible.
There are many other perks and goodies that you constantly receive from us. Join the team, get involved and get ready to shine!
The Discovery channel show Inside West Coast Customs worked with Microsoft to deck out a classic muscle car with all the latest in Microsoft Technology. The final result is pretty awesome!
Imagine driving this beauty around campus. No it is not April 1st, this is for real and it is cool!
The crew at West Coast Customs worked with developer evangelists at Microsoft and decked out a 2012 Ford Mustang!
Step 1 – they retrofitted the Mustang with a 1967 Mustang replica body, painted it black and decked it out with neon blue lights in the grill and around the rims. The result is a car that looks like something from a science fiction show.
Step 2 – Install every cool Microsoft gadget you can think of!
The car is web connected so the driver can just glance over at the display to check the weather forecast or find the nearest Tim Hortons. Though in this car, you might prefer to be the passenger because the passenger display lets you play games over Xbox Live!
When the car is parked you can flip up the rear windshield and turn it into a projector screen to watch movies or play video games
The rear windshield also has a customizable display so you can flash messages to someone driving behind you.
The dashboard is actually a touch screen running Windows 8 beta. You can swipe to choose the display you want for your odometer, you want classic Mustang, we can do that, you want Metro, we can do that too.
There are Kinect sensors in the front and rear of the car, you can use your windows phone to get a live feed from your car. Is your neighbors dog really digging up the flowers? Now you can find out.
Want to learn more, there are stories on Channel 9, There’s a news story below as well.
You get the chance to join students in Canadian universities and colleges for their Microsoft’s Developer Movement sponsored events and bring new technology into your life.
There is perhaps no better place to be right now than Canada. Especially if you are a student!
Now that the Developer Movement has reached Facebook; Microsoft and Go DevMental are partnering with some students societies across Canada to bring the movement to you. Based on the this initiative, March App Madness gives students the opportunity to earn great rewards all in exchange for a Windows Phone App. You can choose among Xbox360/Kinect bundles, Windows Phone devices and even a $500 gift certificate, when you develop two apps! Let wally tell you all about the Developer Movement and the prizes you can get.
As Wally would say, “But Wait! March App Madness gives you even more!” You don’t have to venture on your own. Our student partners are hosting hack-a-thons, tutorial sessions and information sessions where you learn, create and publish your own mobile app with the support of your friends and peers at your school. It is easy!
Here are some of the events happening
Events | March 1. to the 31.:
There will be more events added from other universities. A good way to keep up is to join the Developer Movement Event on Facebook or like Go DevMental on Facebook, to learn about these opportunities as early as possible! If there is no event at your school, make sure to contact us at email@example.com and let us know. Start Something! it is up to you!
All you need to do to participate is the following:
The best ones will be featured in our developer newsletters, on the apps of the month and it will have a story in our Blog! Don’t forget to tell us once you publish your app on Facebook!
What are you waiting for? Go get yourself some awesome rewards and learn how to create your own mobile Apps in the process…or the other way around.
By now, most people have realized (in theory) that recreating a PC-based app (or web app) is not exactly the right idea for mobile apps. In practice, however, it is clear that this is not as easy as it sounds. When you’re building an app that has no history on the PC or web, building the app for mobile is a little easier as you can resist the temptation to add too much of the functionality from that original app to your mobile app. But even then, it’s not always easy to pare down the functionality of your app to a mobile screen. The original scope of your app when you wrote it down on a napkin in a bar while talking to friends was a great start, but like most other software projects, you find the urge to add more in with the expectation that more functionality means more useful. Cluttering your app with more controls is not the answer. This post will provide some guidance on how to thoughtfully build functionality for your app’s user interface so that it meets the right balance of complexity and usability.
Let’s face it. Aging paradigm or not, successful PC apps and web apps have the ability to make you very productive. Get in, do the work, get out fast (and maybe hang out a while to check out other parts of the app afterward). That’s the aspiration PC/Web app developers have for the users of their apps. A good example of this is Microsoft’s OneNote product (if you’ve never heard of it, it’s a relatively new addition to Microsoft Office and one of the best apps I’ve used for productivity – it’s singlehandedly replaced Word and Notepad for my free-form thought transfer and note-taking tasks). It’s awesome and has materially increased my productivity while using my laptop. It’s also a fairly “busy” tool with lots of bells and whistles in the control ribbon to help me get things done. I like to humourously call this traditional app design the PC and Web app “Mullet”.
On the top (or front), it’s all business, meaning all of the controls go at the top. The “party” as it were, is on the bottom (or back), which is another way of saying the valuable information (your content) goes there. It’s similar with browser-based apps, with the web controls going on the top and the content below it.
This design is actually a very effective one as it allows you to focus in on the content on the screen and use your mouse to modify the content through the ribbon at the top. But how does this translate to mobile apps? You may have noticed that the most user-friendly mobile apps don’t use this standard PC-based design for presenting information to the user. There’s a good reason for that.
Let’s use a very early iteration of the FourSquare app for Windows Phone as an example. This is what one of the screens looked like, and the issue that was found with it:
Do you see the challenge in using this screen? If you guessed that the Check-In button caused the screen to be obstructed when you used the app, you would be right!
By placing the check-in button for this app near the top of the screen, the user cannot see other valuable information that it provides, such as the location map and other functionality such as getting directions or calling the establishment the user was checking into.
You might provide the counter-argument that most users would likely use their thumbs to use the controls on the screen and you’d be right, but the general principle still holds; if you place critical components of your app near the top of the screen, you will obstruct the view of the rest of the screen from the user which is a usability no-no. In other words, controls that represent critical functionality of the screen should be placed near the bottom of the screen, not the top.
The FourSquare team noticed this usability challenge very quickly and iterated their Windows Phone app quickly as a result, which ended up in a much more usable screen for the user. The screenshots below show this change for the FourSquare app, as well as how OneNote for Windows Phone was designed with this principle in mind as well:
Notice the change here? This is the exact opposite of how traditional PC and web apps are designed. The content is front and center near closer to the top, and the controls are at the bottom. Ladies and gentlemen, I present to you the classic mobile app design that I like to call the “Reverse Application Mullet”.
It’s important to note how both examples to the allow the content of the app to take center stage. Any real functionality in this case is handled by the app bar at the bottom. Well save that lesson for the upcoming fourth instalment in this blog post series, so stay tuned for that.
It’s also important to note that if you compare the PC and mobile versions of OneNote, they are clearly very different in look and feel. They both allow the user to do the same thing but the implementation of each does look very different. Consistency in the look and feel of your mobile app and it’s PC-based app counterpart (if there is one) is not something you truly need to aspire to. Look at what the mobile version of your app is meant to accomplish and keep a furious focus on that functionality (I talked about that in my first post in this blog post series). When porting a PC app to a mobile app, scope creep is your mortal enemy.
The last thing I want to impart on you is the importance of grid-like placement of your controls in your mobile apps. Clean, consistent lines make for a more desirable user experience in mobile apps. When you have a large screen size (like PCs and web apps generally do), you can get away with less consistency in lining up controls as the size of the screen can hide imperfections. When you have a smartphone-sized screen, the story is completely different. Use a grid to place the controls on your screen. This will allow you to align controls and add consistency to the personality of your app.
You may hear designers for mobile apps talk about a concept of “magic numbers” for mobile app platforms. These numbers act as guidelines for you to design your mobile app screens with a consistency that aligns with the platform in general. For example, the Magic Number for Windows Phone (i.e.: Metro) is 12. The number 12 is indicative of the best offset (i.e.: spacing) in between controls. That is to say, when grouping controls together on the screen, don’t group them any closer than 12 pixels apart. With the offset of 12, Microsoft has built a handy version of this design grid that you can use to design your apps with the magic number of 12 in mind. Basically, the grid is a series of 25 pixel squares (12 squares wide and 20 squares long), each square offset by 12 pixels with a 24 pixel border around the edges. There are two great posts on the grid that I encourage you to read, the first by Jeff Wilcox found here (which provides a download to the grid and an example Windows Phone code project) and the second by Arturo Toledo found here (which provides a download to the raw grid files in various formats for your own use).
Below are some great examples how the Windows Phone team adheres to the grid principle in areas like the People hub and others:
You’ll notice how the various controls and screen assets adhere to the grid guidelines. This allows for a truly consistent experience across the OS and through your own app. And trust me on this, your users will notice if things are out of alignment. They may not necessarily be able to state outright what the issue is, but they will notice something is a little off in your app. It takes a little more time to build out your app’s screens, but in the end it is worth it.
This post is the second in a five-part series on creating awesome mobile UIs and creating your app with mobility-first in mind. The first post was on resisting the urge to recreate a PC or web app on the mobile form factor. The third post will be on the size of UI assets on the screen and why it is important. The fourth post will be on when to use an app bar vs. populating controls on your app’s screens. The fifth and final post will be on implementing gestures and animations to make them useful to the app.
You still have time to register and enter! But deadlines are today and next week to submit your ideas and move forward to round 2!
Most of the first round submissions just require a description of your idea, so it’s not too difficult, it gives us an idea of what you plan to build. But, you must submit round one requirements to move on to the next round. Not sure which category your solution falls into? You can enter a solution in more than one category, so why not enter both?
The Software Design and Windows Phone Game Design categories will be part of the Canadian finals, but don’t let that stop you from entering other categories as well. Attending the Canadian finals isn’t the only way to get to Australia!
Canadian & World Competitions
Don’t forget deadlines are midnight GMT! So don’t forget to translate that to your local time zone. It all starts with an idea, time to start sharing those ideas! Register and submit your ideas today!