Want your app on multiple platforms without rewriting all the code? Here’s a summary of some of the tools, libraries and SDKs out there to support building multi-platform apps.
Every mobile developer struggles with the decision of which platforms to support, and most end up building for more than one platform. I am frequently asked what tools are out there to make it easier to build for multiple platforms. Well, there are lots of options out there for you, everything from professional paid tools to open source libraries. I decided to sit down and put together a list for you. Information is all based on what I could find on their websites at the time this blog was posted. For the most up-to-date information I recommend you visit the product sites themselves. Each product title is linked back to their website. There are some gaming and graphic specific tools listed as well.
Don't forget good design of your app also makes it easier to implement on multiple platforms. Using a Model View ViewModel architecture makes it easier to re-use your code. Check out this MVVM Light Toolkit or Okra (formerly Cocoon) to help you get started with the MVVM model pattern in XAML. This is great when combined with portable class libraries which allows you to share code between Windows Phone 8 and Windows 8 apps.
Apache Cordova (formerly known as PhoneGap)
Embarcadero RAD Studio XE3
Yo Yo Games GameMaker
Construct2 by Scirra
I’m sure there are some I missed, feel free to add comments to point out any good tools and tips for cross platform development that you have discovered. Don’t forget in Canada when you publish your app you could earn rewards through Developer Movement!
There is also MonoGame (www.monogame.net) which is a cross platform XNA 4.0 API which supports Android, iOS, Mac, Linux, Windows, Windows 8 and Windows Phone 8.
Price : Its Free* and Open Source.
Coding Language : .Net
*you need MonoTouch/Mono for Android to target iOS/Android .
On the gaming side you missed MonoGame ( www.monogame.net ).
ARMED! and Draw a Stickman:Tip are just 2 examples of games that used MonoGame to get onto the Windows 8 store. XNA developers have a close to native option with MonoGame.
Windows Phone 8 support is available in the recent beta and on top of that they can then take their XNA games to iOS, Android, MacOS, Linux and eventually PlayStation Mobile and Raspbery Pi.
Please consider updating your list.
Good catches, I also had someone catch me on twitter to point out Construct2 by scierra, these are now added to the post! Thanks! If I missed any others let me know!
Very helpful Post.. thanks Susan :)
Following my last comment here is a list of supported devices and API
Marc Andre - thank you, just added RhoMobile to the list.
thanks very useful links for multiplatform development in one page, i added this topic to my bookmarks.
For 3d-games: There's also Multimedia Factory 2 (and like ones) from www.clickteam.com - develop in it's IDE where drag/drop + edit events allows you to produce numerous outputs including SWF, XBOX, ios, android, wp, etc.