Sign in
MSDN Blogs
Microsoft Blog Images
More ...
Browse by Tags
Search
Archives
Archives
May 2013
(10)
April 2013
(11)
March 2013
(10)
February 2013
(20)
January 2013
(15)
December 2012
(11)
November 2012
(9)
October 2012
(15)
September 2012
(10)
August 2012
(8)
July 2012
(5)
June 2012
(11)
May 2012
(15)
April 2012
(7)
March 2012
(13)
February 2012
(17)
January 2012
(25)
December 2011
(6)
November 2011
(15)
October 2011
(9)
September 2011
(6)
August 2011
(8)
July 2011
(8)
June 2011
(9)
May 2011
(17)
March 2011
(17)
February 2011
(9)
January 2011
(10)
December 2010
(7)
November 2010
(1)
Tags
App
Apps
Azure
Canada
Canadian Finals
competition
Development
Dream Spark
Event
game
Games
HTML5
Imagine Cup
intern
Kinect
MSP
Stories
student
tutorial
Windows 8
Windows 8 app
Windows Phone
windows store
WP7
XNA
Common Tasks
Blog Home
Email Blog Author
RSS for posts
RSS for comments
Tagged Content List
Blog Post:
HOW TO MAKE YOUR WINDOWS 8 APP MORE …WELL … MORE WINDOWS 8!
Ramez Debbas
You’re building great functionally into your apps but don’t forget to the features that will make it shine on Windows 8. Some of windows 8 features are new concepts. As developers we need to become familiar with them and learn when and how to use them. Windows 8 has new features such as contracts, personalization...
on
8 Aug 2012
Blog Post:
You need to control yourself when adding controls to mobile UIs
Paul Laberge
By now, most people have realized (in theory) that recreating a PC-based app (or web app) is not exactly the right idea for mobile apps. In practice, however, it is clear that this is not as easy as it sounds . When you’re building an app that has no history on the PC or web, building the...
on
5 Mar 2012
Blog Post:
Windows Phone links for the week
Paul Laberge
A good number of us from the team are in Redmond this week on our annual pilgrimage to the mothership (Microsoft Headquarters) for training, so content from me will be a little lighter than usual. As a result, I wanted to share with you a set of links and resources that are new to help you learn more...
on
30 Jan 2012
Blog Post:
Winning on the Marketplace: The differentiation game
Paul Laberge
When a mobile app marketplace hits a population of five figures, it becomes a little tough at times to have your app stand out of the crowd. Even if your app or game is the most awesome thing ever invented since the spork , it’s still tough to get that initial traction when there is a sea of other apps...
on
29 Jan 2012
Blog Post:
Making users awesome in the moment
Paul Laberge
Have you ever sat down and really thought about what made games like Guitar Hero and Rock Band so successful? Certainly the challenge of competition had something to do with it. But at its very heart, all those games are is a challenge to hit the right coloured key on a device (guitar, drumkit...
on
18 Jan 2012
Blog Post:
Going with the flow… Using Metro to control the experience
Paul Laberge
Figuring out the flow of your mobile app is tough but it’s key to the experience. Without good app flow your app will be tough to use and users will get annoyed with it. Annoyed users tend not to use the app that annoys them. In fact, there’s a statistic that only 1 in 100 apps downloaded...
on
17 Jan 2012
Blog Post:
Isn’t “tile” just another word for “icon”? Infography vs iconography explained.
Paul Laberge
Icons are everywhere. Literally everywhere . They have become as mainstream as apple pie and any time we’re in front of a computer or other digital device, chances are you’re launching an app through an icon. But what if there was a better way ? We are inundated with icons wherever...
on
16 Jan 2012
Blog Post:
My app has principles – understanding the Metro design principles
Paul Laberge
Metro is gaining popularity as a way to create compelling app designs for Windows Phone. It’s theme is distinct and very oriented towards providing the user with information. At the same time, given its emphasis on information, it is more than just presenting data on the screen. A well...
on
13 Jan 2012
Blog Post:
Unlocking the motivation of your mobile app user
Paul Laberge
When you look at successful mobile apps and games, there are a few common traits that you will notice in them. They all achieve a certain set of goals that may be subtle or completely obvious (or both!). If you harness the power of motivation for your app user, you have created an experience for...
on
12 Jan 2012
Blog Post:
Why Can’t We Be Friends? Art and Function in Windows Phone Apps.
Paul Laberge
Even ten years ago, “experience” was not really something that was given much thought in building software. More often than not the primary goal of a piece of software was simply to display results, or data. How the data or results were displayed was more often a function of technical specifications...
on
19 Sep 2011
Page 1 of 1 (10 items)