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  • Blog Post: Template of the week: Windows 8 HTML5 Pong Game

    HTML5 Pong is a great template for developers who are new to HTML5/Canvas or game development in general This blog is part of a series Okay full disclosure I wrote this template but that’s not the only reason why I think its great. This template shows you how easy it is to get your game up...
  • Blog Post: Template of the week: Windows 8/Web/Phone HTML5 Game Yeti Bowl

    Yetibowl is a great resource for the XNA developer who wants to learn how to cross over to HTML5/Canvas or the HTML5 developer who wants to learn games. This blog is part of a series Okay Yetibowl isn’t exactly a template, but it serves a similar purpose. A template helps you get a jumpstart on an app...
  • Blog Post: Video of the week: Cross platform gaming with MonoGame – Draw a Stickman Epic

    With XNA not supported on Windows 8 and Windows Phone 8 a lot of XNA developers are turning to Monogame I get a lot of questions from XNA game developers asking what they should use to develop games on Windows 8 or Windows Phone 8 since there is no support for XNA. Not everyone wants or needs to turn...
  • Blog Post: Tips and gotchas for Windows Phone apps:InkSpill

    This series features interviews with Windows Phone app developers who share the lessons they learned building windows phone applications. This week’s interview features Studio SYD, a software development startup who built a game called InkSpill Could you briefly describe your application/game? InkSpill...
  • Blog Post: Could a game take you to Russia for Imagine Cup Finals?

    The Imagine Cup game category has changed this year and will allow more game developers to participate! In the past the Imagine Cup game categories required students to design games that fit an Imagine Cup theme of helping others. This resulted in some wonderful games that educated and inspired us...
  • Blog Post: Hello Windows 8 XNA-ish

    Take a look at our MSP Kowsheek Mahmoud’s experience migrating his XNA game to Windows 8! The answer to the owes of XNA developers comes in the form of MonoGame which is an open source implementation of Microsoft XNA 4. The development of MonoGame for Windows 8 has been a little slow so the hackers at...
  • Blog Post: Premiere Training on Mango – And it’s free!

    If you find you aren’t busy on Tuesday, August 23 and Wednesday, August 24, you may be interested in attending free an online training event that will bring you to speed on how to build Mango apps. If you’re new to building apps on the Windows Phone 7 platform or a veteran looking to understand the new...
  • Blog Post: Mango RTMs! Now what?

    A week and a half ago, we announced that Windows Phone 7 Codenamed “Mango” RTM’ed (RTM = Release to Manufacturing).  This is great news for a number of reasons because Mango represents a very enticing update to Windows Phone 7 that in essence puts it at least on par with our competitors from a phone...
  • Blog Post: Social gaming in the cloud!

    Are you a social media geek and a gaming freak? If so, then it’s time you create your own social game in the cloud with Azure. To make it easier for you to get started, the Windows Azure team has a treat for you. The Windows Azure Toolkit for Social Games includes everything you need to create your own...
  • Blog Post: Get free tools from DreamSpark

    Did you know that as a student, you have access to lots of freebies on http://www.dreamspark.com/ ? Need more development power than Visual Studio 2010 Express can offer? Want to get access to the full Microsoft Expression Studio suite? DreamSpark is the solution! DreamSpark provides students with various...
  • Blog Post: Build an app and you could win a trip to Australia

    In case you missed it, the Great Canadian Apportunity ( http://www.greatcanadianapportunity.ca ) is now over and the winner has been announced! The Grand Prize winner will receive a whopping $10,000. The first runner up will enjoy a Mesh 2011 Conference Pack worth $3,000 along with a Windows Phone 7...
  • Blog Post: Introducing XNA: A tri-platform game development framework – Part 3

    Introducing XNA: A tri-platform game development framework – Part 3 In parts 1 and 2 of this series, we setup a multiplatform XNA solution that deploys to the PC, Xbox 360 and Windows Phone 7 devices seamlessly. In this 3 rd and final part of the series, we’ll implement platform-specific...
  • Blog Post: Introducing XNA: A Tri-Platform Game Development Framework – Part 2

    Introducing XNA: A tri-platform game development framework – Part 2 In part 1 of this series, we set up a tri-platform XNA solution that can be deployed to three platforms simultaneously. While the cornflower blue screen we saw in the previous part is a truly breathtaking achievement,...
  • Blog Post: Game Development Tutorial

    Bite-Sized Lessons, A Great Single-Screen Experience This combination video and text tutorial set teaches basic 2D game development on Windows, Xbox 360, and Windows Phone 7 using XNA Game Studio 4.0 my be found here Videos are each less than 5 minutes in length Accessible with a web browser...
  • Blog Post: Build a Windows Phone 7 App with no coding required using AppMakr

    It is sometimes difficult to make mock up or to prototype your mobile concepts. Coding out certain features might be easy when you are familiar with the platform and tools but time to produce a function application might be long and with lots of growing pains. Imagine developing an app in less than...
  • Blog Post: How to Start Building Windows Phone 7 Apps

    If you’re a developer who has experience with .NET, Silverlight or XNA, you already have the core skills necessary to start writing a Windows Phone 7 application or game. Since the Windows Phone 7 application platform is Silverlight-based, most articles or information about writing a great Silverlight...
  • Blog Post: Windows Phone 7 Development tools

    The Windows Phone 7 Developer Tools package includes everything you need to write awesome applications and games for Windows Phone 7. All of the tools included in it are absolutely free . You can download them here . The following is installed with the download: Visual Studio 2010 Express for...
  • Blog Post: Incorporating 2D assets in your Windows Phone 7 Games

    What makes a game great aside from the interesting game play, are the static data that makes the game dynamically fun. Pictures, fonts, sounds are all important elements that can make or break a game. These static data are called assets and are used by importers, processors, content loaders. ...
  • Blog Post: Battle of the Apps Code-a-thon - Queen’s University

    It is always important to go beyond your abilities and Microsoft is here to help you in your journey. Microsoft is going across Canada to bring the coding party to your campus. Join your friends for a 24-hour Battle of the Apps Code-A-Thon in Kingston hosted by Microsoft and Queen’s University...
  • Blog Post: The 24-hour Code-a-thon: MSP's perspective - By Alexander Yakobovich

    I love coding enough to consider it to be a form of art. To me, even fully functional code is only half-useful if it doesn’t follow conventions, doesn’t contain proper documentation, and is not reusable. I consider the definition of a properly written program as one that would qualify...
  • Blog Post: Windows Phone 7 Development in UBC - Omri Wallach - MSP

    Battle of the Apps is underway, and some fellow UBC students and I had a chance to meet with Dana Epp from Scorpion Software, a Microsoft’s MVP (Most Valuable Professional). More than 80 students learned about XNA, Silverlight, and using Visual Studio to create our own Windows Phone 7 Apps....
  • Blog Post: Introducing XNA: A tri-platform game development framework – Part 1 By Alexander Yakobovich - MSP

    If you do a quick search for XNA tutorials, you’ll notice that the majority of articles introduce XNA as either a platform-specific (PC, Xbox or Windows Phone 7) tool or a completely generic (platform independent) game development framework. Introduction of the framework on all three platforms...
  • Blog Post: Microsoft Code-a-Thon: Waterloo University - Day 1

    Waterloo University - Day 1 Velocity is everything that students say it would be; warm with the right atmosphere to promote innovative development. It is the perfect place where incubation happens along with a big screen television with all the games to enjoy. Microsoft gathered at the main...
  • Blog Post: ImagineCup 2011 New York - Deadline Dates

    ImagineCup 2011 Competition Deadline Dates
  • Blog Post: Microsoft Research & Development: Kinect - Part 1: An Innovative New Approach

    Happy New Year! 2011 is going to be a huge year and wishing everyone the best! 2010 just passed us but it was not with some big announcements. Microsoft released the much anticipated Kinect hardware for the XBOX 360 entertainment gaming console. To kick start the new year, in this 10 part weekly mini...
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