Why Can’t We Be Friends? Art and Function in Windows Phone Apps.


    Even ten years ago, “experience” was not really something that was given much thought in building software.  More often than not the primary goal of a piece of software was simply to display results, or data.  How the data or results were displayed was more often a function of technical specifications than it was a matter of user-centric design.  That is to say, while the user was often a part of the process of creating specifications for a software solution, the end result was often not differentiated on being tailored to the user, but rather the data.  It can be argued that if you polled software publishers ten to fifteen years ago on what user-centric design was, the answer would largely be centered around presenting as much data to a user on a single screen as possible (“less clicks is more productivity”).  The end result was focused on process rather than personalization and taking into account how the user works (which is not the same as process).

    That line of thinking was certainly acceptable in the past, but things are much different today.  As web platforms became richer and aesthetic design became more important to the digital consumer experience, users frankly demanded more of the software they used.  Gone now are the days where "battleship grey” is acceptable.  Software that is successful in today’s market often makes effective use of user-centric principles including the determination of user personas, natural flow of information, content taxonomies, effective and intelligent use of colour, wireframing and storyboards among other things.  Making the right experiential decisions in the software design stage has become just as important as making the effort to test the code prior to flipping the switch on a production instance.  If that sounds bizarre, think of it this way:  what use is the best, most robust software solution if your users hate the way it works for them?  If the user doesn’t buy into it, the software solution has ultimately failed in its objective.

    The phone as a platform is no different, especially in mobile platforms that are truly modern and provide great amounts of feature capabilities out of the box (GPS, modern browser, multitasking, notification engines, etc.).  The base experience that the platform provides enables software developers to create an even richer, more user-centric experience with the apps that they build on top of their chosen mobile platform.  With Windows Phone, Microsoft has built a unique base experience (in Metro) that software publishers can leverage to create applications that truly raise the expectations bar for users and the apps they install on their Windows Phone device.  The rest of this post focuses on the things that you as a developer/designer can do to create a truly amazing and user-centric experience within your Windows Phone apps.

    Fresh and Simple

    The Metro Design Language used in Windows Phone was inspired by everyday signs that are universally recognized regardless of cultural, educational or personal background.Windows Phone represents simplicity in design.  When describing the principles of modern Windows Phone design, you may have seen phrases like “fierce reduction of unnecessary elements”, “fast and responsive”, “focus on primary tasks” and “content, not chrome”.  All of these phrases revolve around the idea of making it easy for users to find the information they need. 

    When wireframing your app, think of the following things:

    • Prioritize: Top level screens should not be cluttered; make use of secondary (or “deep”) screens to provide detailed information.  Think of it like this – top level screens should be the 30,000’ view while deeper screens provide the elemental details.  Ultimately, top level screens should provide actionable data to the user, but if the user wants more information they can get it from deeper screens.
    • User Orientation:  Data should be order logically.  If you are thinking of putting two or more very different data groups on a single screen, you likely should be separating those groups into separate screens.
    • The App Bar: The only buttons that should appear on any screen are buttons that are considered primary to the screen’s action.  If you have put a button on a screen that is likely not expected to be used often or is not pivotal to the functionality of the page, you should instead transfer that button to the app bar.
    • Metro before Brand: Apply the Metro design to the page before you inject any branding on a page.  This may seem counter-intuitive, but it is in fact the most effective way to build a Windows Phone app. If you focus on the branding first, it is sometimes difficult to design the page to be consistent with the look and feel of the phone platform.

    App Navigation

    Hub and Spoke is a fundamental navigation principle for Windows PhoneNavigation in your Windows Phone app should respect the flow of the Windows Phone platform.  Always use the hardware back button for going to the previous screen and never create a navigation structure that breaks the back button stack.  Simply put, this will cause the app to fail certification.  It’s also the most common reason why apps fail the certification process in the first place.

    Below are some of the more important considerations around Windows Phone app navigation:

    • Hub & Spoke Model: Design the page flow of your app to resemble a hub and spoke. Focus on creating one major page and section off features of the app on separate pages from that main page.
    • Predictability: If you design your app to match the flow and spirit of the Windows Phone platform, your app will be much more intuitive and therefore predictable to the user.  Predictability does not equate to being dull or boring.  It means the user will actually enjoy your app more as he/she will understand what comes next.  The less the user has to think about how to get to a piece of information when using your app the more fun it will be.
    • Integrated Experiences: If your app makes heavy use of functionality that is found in the foundational experiences (aka:  hubs) on Windows Phone (like Music & Videos, Pictures, People, etc.), then you should integrate your app into those services rather than building your own. Not only does it save you the effort of implementing your own code around those features, it actually makes your app look and feel much more slick and integrated with the phone experience overall.

    Creating a User Journey

    It’s one thing to think you have a killer app idea.  It’s an entirely other thing whether that idea translates into a popular app.  Your intent as an app developer or designer is to create an experience that is lasting and meaningful.  Actually, that is the goal of not only mobile app creators but of any app creator in general. Aside from solutions that are considered “one-offs” or temporary solutions, what really drives us all is to create apps that frankly everyone wants.  Your ultimate goal for success may differ from someone else (e.g.:  “I want to become rich from the revenue from my app” vs. “I want to be popular because everyone downloads my app” vs. “I want to make a positive impact on someone’s life because they use my app”), but the fundamental desire is the same:  “I want people to download and use my app”.

    So when you are thinking of your app, there are three major questions you need to ask yourself before you hit Visual Studio and Blend:

    • Will this app be useful to my users?
    • Will this app be usable by my users?
    • Will this app be desirable to my users?

    If the answer to any of those questions is no and your intent is to make your app as popular and relevant as possible, then you probably need to think a little longer on the problem space your app is trying to solve for.

    Keep in mind this general mobile app statistic:  The average mobile application is opened by a user once.  Only around 1% of all mobile apps are used regularly long term.

    So how do you entice users to first download your app, then open your app more than once?  There is no one right answer, of course, but there are three guiding principles that greatly enhance your chances of getting to that goal:

    • Attract
      • Make the user want to download your app by providing a strong business case.  Take great care in authouring your app’s description in the Marketplace and make sure you clearly identify the value propositions for users to want to download your app.
      • Cocktail Flow is a great example of a Windows Phone app that attracts users.Embrace Metro in your App:  The best apps, regardless of the mobile platform you target, are almost always the ones that adopt the look, feel and spirit of the mobile platform it lives on.  For Windows Phone, this means using Metro in your apps.
      • Be thoughtful when you Insert your Branding:  The branding of your app is clearly important, but make sure that it flows with the look and feel of Windows Phone. If the branding is jarring or feels out of place, users will not be as likely to re-use your app.
    • Delight
      • Invite users to explore your app.  If you make it fun for users to navigate through your app and find things that they will say “Hey, that’s cool!” to, then you’ve likely won over your user right then and there. Curbside Cuisine delights users by allowing them to discover interesting app functionality, almost by accident.
      • Keep the app fresh by providing updates.  If an app goes stale, they are less likely to open it again.  Try to have a deliberate schedule for functionality updates.  Provide value-add features in as many updates as possible (i.e.:  not just bug fixes).
    • Retain
      • Let your app tell a story.  This can be done through an interesting yet effective navigation structure, great visual experience, providing some delight in surprise and yet be predictable enough that the app is intuitive.
      • Amazon's Windows Phone app makes use of Metro but also retains users by allowing them to extend their reading experience across devices by allowing the user to start reading where he/she left off on a different device.Evolution is not just a term coined by Darwin. Apps can (and should!) evolve over time.  This can include ways for users to retain and build collections of information that can be referred back to, functionality within the app that evolves with changing trends, fresh information being provided by the app whenever possible and many other ways.
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    Everything you need for the school year and then some!


    As we kick off a new school year I wanted to take a minute to introduce you to the amazing resources we have available to help you at school, and to help you prepare for your career after school.


    Writing Code? Graphic Design? Building Web Pages? Need a database? Check out Dreamspark. The Dreamspark program allows you to download all sorts of fantastic software tools for free. These are the same tools used by professionals every day in the workplace. You can use them now to help you with school assignments or to develop your own applications on anything from Windows Phone to Kinect! Dreamspark has more than just links for downloads, it also helps you find learning videos, useful references to read, and labs you can complete to help you get rolling!


    Have you checked out Windows Phone? It really is an amazing device and with the new features being released in the Windows Phone 7.5 Mango edition it just keeps getting better.  With the mango edition we now have a full internet browser, an integrated people hub that lets you integrate your Facebook, Phone contacts, and Twitter in a single location! You also get amazing messaging capability that will allow you to switch from your Windows Live to Text messages to Facebook messaging seamlessly! For developers Windows Phone is an incredible opportunity! The number of Windows Phone users is growing and the Windows Phone marketplace isn’t saturated yet, so its much easier to generate excitement and attention around great new apps. If you have never built a phone application before, it’s not as hard as you think and listing an application you published on a resume is a great topic to bring up with potential employers in an interview. If that weren’t enough you can even add paid advertising or charge for your phone application and make some money as well!


    Proving to the world Students are the future! Imagine Cup is a competition that showcases students from around the world. Sometimes the problems of the world seem overwhelming, but if you break them down and look at the incredible capabilities of the technology around us, there are solutions! The Imagine Cup is a competition where students develop solutions to solve problems facing the real world. What would you build? A phone application that reads text out loud to help someone with a vision problem? An inventory system to help food banks inform the public of specific desperately needed supplies? What are you passionate about? How can technology help? Recruit a couple of friends and register for Imagine Cup! You could find yourself in Australia for the Imagine Cup 2012 finals!

    Having a tough time staying up-to-date? Technology moves fast! Let us help you keep up to date! just subscribe to our newsletter, or follow our blog and we’ll keep you informed of any big announcements or promotions that affect you!

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    Tell us what you think and what you want to know! Follow us on Twitter! Joined our LinkedIn Group! Like us on Facebook! Whatever your favourite way to keep in touch, we’re listening and we’re talking with other students across Canada.

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    Like HTML5? Like Phone Apps? Then you’ll LOVE Mango because…


    A few weeks ago, I wrote a post referencing how you as a developer don’t have to be torn between building mobile experiences in HTML5 or native phone apps.  In fact, with the upcoming Mango release for Windows Phone, the “better together” story is a strong one that allows you to take advantage of great HTML5 goodness while harnessing that advantages that the native platform provides (like push notifications and live tiles) to create a full, rich experience for users and a manageable one for developers.

    To that end, I was very excited to learn that Nitobi, a great Vancouver-based company with a strong history in building mobile development platforms, has announced the release a beta of its popular PhoneGap framework supporting Mango.  This is a really big deal, not only for Microsoft, but for you as a mobile developer.  PhoneGap is a framework that is already available on platforms such as iOS, Android and Blackberry that allows you to build apps using HTML5/CSS3, JavaScript and native phone resources to create amazing mobile experiences catered to the targeted phone platform.

    In a very high-level nutshell, PhoneGap allows developers to create application experiences by building code in HTML5, CSS3 and JavaScript and wrapping it in a native phone platform app.  PhoneGap generally takes care of the “plumbing” for the web code to communicate with the actual app it is wrapped around.  This allows you as a developer to leverage your web skills in creating the app’s content and then take advantage of the great, native features that the phone platform itself provides.  It is, as I like to call it, a win-win.

    There are literally thousands of apps built leveraging PhoneGap across all of the phone platforms available today.  This presents a great opportunity for developers with existing PhoneGap apps to port their solutions to Windows Phone Mango.  With IE9 as the browser on Mango, the ability to leverage HTML5 and CSS3 capabilities on the phone while merging it with the great native features of Mango brings a new and fresh look for your apps that can reach net new users.

    If you’re new to PhoneGap but know HTML5 or web development in general, then chances are it’s a great place to start if you’re interested in building apps for Mango as you can leverage those web skills and then learn how to code in some of the great app offerings that Mango provides.

    Oh, and if you know nothing about building Mango apps but you want to know how to start (or know how to code for Windows Phone 7 but want a primer on Mango), the Mango Jumpstart training course is now available on demand!  I blogged about the Mango Jumpstart training course a couple of weeks ago.  It was a two-day, deep-dive, online training course that was delivered live for free.  We have recorded each of the 14 sessions in this two-day course and they are now available for you to watch whenever you want.

    The sessions available in this course are as follows:

    1. Mango Jump Start (01): Building Windows Phone Apps with Visual Studio 2010
    2. Mango Jump Start (02): Silverlight on Windows Phone—Introduction
    3. Mango Jump Start (03): Silverlight on Windows Phone—Advanced
    4. Mango Jump Start (04): Using Expression to Build Windows Phone Interfaces
    5. Mango Jump Start (05): Windows Phone Fast Application Switching
    6. Mango Jump Start (06): Windows Phone Multi-tasking & Background Tasks
    7. Mango Jump Start (07): Using Windows Phone Resources (Bing Maps, Camera, etc.)
    8. Mango Jump Start (08a): Application Data Storage on Windows Phone | Part 1
    9. Mango Jump Start (08b): Application Data Storage on Windows Phone | Part 2
    10. Mango Jump Start (09): Using Networks with Windows Phone
    11. Mango Jump Start (10): Tiles & Notifications on Windows Phone
    12. Mango Jump Start (11a): XNA for Windows Phone | Part 1
    13. Mango Jump Start (11b): XNA for Windows Phone | Part 2
    14. Mango Jump Start (12): Selling a Windows Phone Application

    So, what do you need to do now?  Here’s a little list that is worth checking out:

    • Download the Windows Phone Mango RC tools.  It’s the first thing you’ll need to start developing apps for Mango.
    • If you’re new to Windows Phone development or looking for training, check out the Mango Jumpstart Training course links above.
    • Interested in PhoneGap for MangoDownload it here. 
    • Bookmark our Windows Phone Development resources page.  It contains a great list of resources on Mango that you’ll want to have handy.  We’ll be keeping the content fresh so check back on occasion to see what’s new.
    • Start coding apps and games for Mango!

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    Mobile Devs: Why Windows Phone Matters to You


    Everyone knows how competitive the mobile space is.  There are a wide range of platforms available for you as a developer to adopt and build your mobile app masterpiece, each with their pros and cons.  So Microsoft introduces a new mobile platform (Windows Phone 7 and now the upcoming Mango update) which basically is a reset of the Microsoft mobile strategy and therefore started from scratch.  In the many conversations I’ve had with mobile developers about why they should care about Windows Phone now and in the future, the most common questions I would answer revolved around the fact that Windows Phone was essentially net-new and therefore at a disadvantage from its competitor platforms.

    Those types of questions are certainly fair and I’m sure many of you reading this post are even asking yourself the same questions.  Hopefully by the end of this post, you’ll have a better understanding of Microsoft’s mobile strategy, why we are taking a long term vision approach to our platform’s success, how you as a mobile developer can take advantage of the fact that Windows Phone is for all intents and purposes “new” again and finally provide you with some resources to help you porting your apps from other platforms onto the Windows Phone platform.

    Microsoft’s Mobile Strategy

    Believe it or not, Microsoft has been in the mobile game for around 10 years.  We started off with the Windows CE operating system and grew it from there.  It was primarily seen as a business platform (strengths being email and calendaring) and Microsoft continued to evolve the platform along those lines.  As smartphones became more consumer focused in the past 4 years, the popularity of the Windows Mobile (the old branding for Microsoft’s smartphone platform) waned.  This decline created an opportunity for Microsoft to virtually set a completely new course and build a whole new mobile experience that focused on user experience.  The result is what you see today:  Windows Phone 7.

    One of the key decisions that was made around this clean slate approach was how we work with partners in the new Windows Phone world.  It’s a little known fact that Microsoft makes very little money from customers in direct channels; virtually all of the revenue Microsoft makes is through our partners.  Clearly our partners, from OEM manufacturers to mobile carriers to app/game developers, were going to be front and center in our strategy.  We have also learned very valuable lessons from our previous mobile platforms, specifically around what works and what doesn’t.  At a very high level, this is what the Windows Phone team decided about going to market with partners:

    • Developers are key partners in this journey:  The platform easy to build for.  The tooling allows you as a developer to build great apps without worrying about a lot of the underlying OS “gunk”.  You can literally build a functional, usable app in minutes.  Also, developers are guaranteed that a minimum bar of experience will be guaranteed regardless of which handset the user has, so you can focus on your functionality rather than the quirks of any specific device.
    • Consumers prefer choice:  We realize that everyone has preferences.  We gave our OEM Manufacturers the freedom to build smartphone hardware that they feel will be popular with customers, while at the same time maintaining a level of experience that will delight users.  In essence, we give OEM partners the ability to differentiate the experience with different hardware formats (such as a physical keyboard or lack of a physical keyboard).  We also provide minimum standards for OEMs to adhere to in order to let them put the Windows Phone OS on their devices.  Aspects such as RAM, storage, camera pixel size and others all have minimum quality bars that must be reached.  Finally, every single device has a screen size of 800 by 480 pixels, guaranteeing developers to have a consistent screen size across devices.
    • We work with Mobile Carriers, not for them:  In past versions of Windows Phone, we built the OS, gave it to OEM partners without any material certifications on how the devices would perform and then both OEMs and the carriers would put whatever software they decided would be useful to the user.  In theory, the extra software seems like a value add type of scenario but in reality it wasn’t tested thoroughly enough and the experience for the user was wildly different from carrier to carrier and device to device.  In our new model, we do not allow anyone but the user to install apps on the phone (outside of the vanilla apps that are included on the OS, such as the browser and the Marketplace).  Every single app that a user will install onto their phone must come from our central Marketplace – there is no preloaded third party apps on the phone.  As a developer, this is important to you as you can be guaranteed that no apps that have not been properly tested will exist on a user’s phone that could potentially affect the performance of your app or game.

    What about Nokia?  Nokia is a very strategic partner with Microsoft.  You’ve probably seen the media coverage and official press releases from Nokia and Microsoft stating that Nokia will be ceasing to install their Symbian OS on their smartphones going forward, instead adopting Microsoft’s Windows Phone OS for their smart devices from now on.  This is a key relationship for both Microsoft and Nokia and is significant in a number of ways:

    • Nokia has an incredibly large install base around the world, particularly in Europe, Africa, the Middle East and Asia.  At Microsoft, we feel that the high quality of Nokia’s hardware combined with the unique and enjoyable experience of the Windows Phone OS will be a winning combination that will translate into large adoption of the Windows Phone platform.
    • The relationship extends beyond just phones.  It is also a deeper integration of Nokia and Microsoft technologies involving Nokia’s mapping assets and Bing, increased partnerships around Nokia’s billing infrastructure and agreements with carriers around the world (especially where credit card use is low) thereby making the barrier to entry for Windows Phone less, integration of content from Nokia’s marketplace with Microsoft’s Marketplace for a more compelling user experience, and even more.
    • Sharing of knowledge and best practices between both companies thereby creating a more compelling offering to consumers and businesses that choose Windows Phone and other Microsoft technologies.

    Making it easy for developers building apps on Windows Phone

    As I had stated above, one of the main goals and a key factor to the success of Windows Phone is to make it as easy as possible to allow you as a developer to build apps and games for the platform and to monetize them.  This means making the tools easily accessible (read:  free) and getting up to speed quickly.  It also means making it easy to publish your apps and games on our Marketplace yet making sure that quality is maintained on the apps. Finally, it means making sure that you have the tools and opportunity to both understand how your app is trending in popularity and making it fair so that the best apps get featured.

    Making the tools easily accessible and getting up to speed quickly

    This is simple.  Literally, everything you need to start building apps is on our App Hub.  This includes the tools download page, tutorials, partner resources, and community support.

    If you register as a developer (roughly $99), you get more than just the ability to publish apps and games to the Marketplace.  You also have the ability to publish XBOX Live Indie games on the XBOX Live Marketplace (a great opportunity to cross-pollinate your game if you’re so inclined).  We also provide you with a large number of tools to help you analyze the performance of your apps and games in the marketplace.  We also provide extra tooling for you for free to help protect your code assets from reverse engineering and the like as well.

    Finally, even though the tooling is free and everything you need to build apps and games is included in that tooling, you may be interested in our paid tools as well (namely Visual Studio Professional and above, and Expression Studio Ultimate).  These paid tools provide a great deal of extra value to you if you are interested in native source code control right out of Visual Studio, enhanced testing tools (including load testing and the like), SketchFlow (rapid wireframing and prototyping) and many other features that may make your job a whole lot easier.

    Make it easy to publish apps and games

    As long as you are a registered developer on the App Hub, you can publish Windows Phone apps and games.  To make it as easy as possible to get you from an app/game idea to published in Marketplace, there’s more than just great tooling that you need to make it happen.  First off, all of our certification guidelines are publicly available (all apps in the Windows Phone Marketplace are certified by Microsoft before they are published).  If you follow those certification guidelines, you are golden.  However, if you do fail certification for whatever reason, we provide you with a detailed report outlining what failed and what certification guideline was violated in the process.  The report will also give you a failure consistency statistic (for example “Failed 8/10 times” or “Failed 10/10 times”) so you know how reproducible the error is.  (By the way, in case you’re wondering, app and game testing goes through both automated/machine testing and human testing.)

    Determining how successful your masterpiece is in the Marketplace

    Once you’re published (congrats!), you’ll be able to keep tabs on how well your app/game is performing in the Marketplace.  We provide reporting analytics for you to determine downloads, usage statistics and even app failure reports among other things.  That way you can take action based on the information and make informed decisions on how to promote your app next.

    Speaking of promotion, we try to be as fair as possible with the featured spots on our Marketplace.  If you have an app or game that  is great and popular, we do give consideration to your app/game in one of the featured spots.  While nothing is guaranteed, I know this is a question that gets asked a lot and the answer is if you build something awesome that lots of users like (by downloading and actually using the app), there is a better chance of getting some Marketplace recognition for your work.

    But I don’t build apps for Windows Phone today – in fact I have apps on competitor’s platforms.  How do I start?

    I’m glad you asked.  We recognize that our competitors make great mobile platforms that allow developers to make awesome apps and games.  We also believe that your apps and games on those platforms would look even more awesome on our Windows Phone platform!  To that end we published some content and guidance on how you can port your masterpieces from iOS and Android onto our platform – again, all for free!  While there is no one single bullet (or tool in this case) that will automatically translate iOS and Android code to .NET code for Windows Phone, the resources below provide some great guidance on how to get from A to Windows Phone more quickly.

    Calling all iOS Developers!

    If you build apps for the iPhone/iPod, we have some great information for you on how to port your app to Windows Phone.  Below is a list of these resources:

    • Main Windows Phone Interoperability Bridges Site: This site is the main portal to help you move your app from iOS to WP7. It includes case studies, resources and whitepapers for you to help you get your app/game to Windows Phone.
    • iOS API to WP7 API Mapping Directory:  This directory provides a mapping of iOS 4.2 API’s to the WP7 mappings.  This is really useful especially if you are new to .NET.
    • Windows Phone 7 Guide for iOS Developers:  If you have been developing iPhone applications and are interested in building your applications for Windows Phone 7, this whitepaper guide is for you.  The guide covers what you need to know to add Windows Phone 7 development to your skill set, while leveraging what you have already learned building iPhone applications.

    Calling all Android Developers!

    If you build apps for Android, we also have some great information for you on how to port your app to Windows Phone. Below is a list of these resources:

    • Main Windows Phone Interoperability Bridges Site: This site is the main portal to help you move your app from Android to WP7. It includes case studies, resources and whitepapers for you to help you get your app/game to Windows Phone.
    • Android API to WP7 API Mapping Directory: This directory provides a mapping of Android Gingerbread (v2.3) API’s to the WP7 mappings. This is really useful especially if you are new to .NET.
    • Windows Phone 7 Guide for Android Developers: If you have been developing Android applications and are interested in building your applications for Windows Phone 7, this whitepaper guide is for you. The guide covers what you need to know to add Windows Phone 7 development to your skill set, while leveraging what you have already learned building Android applications.


    There you have it.  Windows Phone represents another channel for you to increase your app’s or game’s popularity across multiple platforms.  You don’t need to abandon one platform in order to adopt another – this has been proven time and time again in technology.  Clearly, co-existence can be a winner.  So if you’re thinking of trying out Windows Phone as your next platform to adopt, hopefully the resources in this post can get you more than started. 

    Finally, if you are porting your app from another platform onto Windows Phone, let me know – give me a shout on Twitter!

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    We’re on LinkedIn!


    You use Facebook/Google+ to connect with your friends and Twitter to tell the world about what’s on your mind. But what do you use when it comes to connecting with industry professionals and looking for future career opportunities? LinkedIn is a business-oriented social network, where you do just that!

    I’m pleased to announce that we opened the official Canadian Technical Students group on LinkedIn.

    Join us in discussing the latest in the technical student space, find out about the latest resources and share some of the stuff you’ve been working on. You can use the group to connect with the Microsoft Canada Developer and Platform Evangelism team for all concerns and questions. We are scouting the space on a regular basis and look forward to engaging in your discussions.

    See you on LinkedIn!

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