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RAM, VRAM, and More RAM: 64-Bit Gaming Is Here
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Windows Vista and Casual Games (Gamefest 2007)
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Nailing the Fundamentals on Windows XP (Meltdown 2004)
Introduction to Direct3D 10 (SIGGRAPH 2007)
DirectX 11 Technology Update (Gamefest 2010)
Life After Windows XP: Windows Vista and Windows 7 (Gamefest 2010)
Games for Windows: Updates for Windows 7 (Gamefest 2010)
Modern Texture Content Pipelines (Gamefest 2011)
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Games for Windows and the DirectX SDK
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Games for Windows and the DirectX SDK
Known Issue: DirectX SDK (June 2010) Setup and the S1023 error
Posted
2 months ago
by
Chuck Walbourn - MSFT
14
Comments
Over the past few month we've been getting reports of problems with the DirectX SDK (June 2010) setup failing for customers displaying an installation error when it gets to point of installing the "redistributable packages". This particular problem has...
Games for Windows and the DirectX SDK
Visual Studio 11 Developer Preview
Posted
2 months ago
by
Chuck Walbourn - MSFT
4
Comments
The next version of Visual Studio is currently available for download as a Developer Preview. This release includes a new C++ compiler and Standard Library with additional C++11 support, an integrated PIX for Windows replacement called Visual Studio Graphics...
Games for Windows and the DirectX SDK
Gamefest 2011 Presentations Posted
Posted
3 months ago
by
Chuck Walbourn - MSFT
4
Comments
The presentations for the Gamefest 2011 conference are now available on Microsoft downloads . Here are the main talks of interest to Windows developers. Note: As mentioned during the Gamefest conference keynote, content related to the next version...
Games for Windows and the DirectX SDK
Windows Networking
Posted
3 months ago
by
Chuck Walbourn - MSFT
2
Comments
Over the past few years at game conferences we've talked a lot about the Xbox LIVE service and the many great oppourtunities on Xbox 360, Windows , and Windows Phone using it. What we've talked less about in these venues are best practices for those writing...
Games for Windows and the DirectX SDK
TiledResources11
Posted
3 months ago
by
Chuck Walbourn - MSFT
0
Comments
This is the sample package for Matt Lee's Gamefest 2011 presentation Tiled Resources for Xbox 360 and Direct3D 11 ( US / UK ). See the documentation files in the package for more details. Note: This sample includes a copy of both DirectXTex and the...
Games for Windows and the DirectX SDK
DirectXTex
Posted
3 months ago
by
Chuck Walbourn - MSFT
0
Comments
As part of my Gamefest 2011 presentation Modern Texture Content Pipelines ( US / UK ), I demonstrated the "DirectXTex" library which is a shared source implementation of DDS file I/O (including the "DX10" header extension), texture content processing...
Games for Windows and the DirectX SDK
Getting Started with Direct3D 11
Posted
7 months ago
by
Chuck Walbourn - MSFT
17
Comments
So you've downloaded the latest DirectX SDK and start digging through the various samples and documentation , and you are trying to get a handle on where to start learning Direct3D 11... The best place to start is to learn Direct3D 10. Direct3D 11...
Games for Windows and the DirectX SDK
Kinect for Windows SDK Beta
Posted
8 months ago
by
Chuck Walbourn - MSFT
2
Comments
The Beta for the Microsoft Research Kinect for Windows SDK is now available at the project website . Be sure to note that the license for this technology is for non-commercial use only. Update: Microsoft announced that there will be a Kinect for...
Games for Windows and the DirectX SDK
BC6HBC7EncoderDecoder Sample Update
Posted
8 months ago
by
Chuck Walbourn - MSFT
9
Comments
Direct3D 11 class hardware through the Direct3D 11 API supports two new texture compression formats: BC6H and BC7. These new Block Compressed formats provide excellent compression for High-Dynamic Range (HDR) images and higher-fidelity traditional content...
Games for Windows and the DirectX SDK
Game Developer Conference 2011 Presentations Posted
Posted
8 months ago
by
Chuck Walbourn - MSFT
1
Comments
The Microsoft presentations from the Game Developer Conference 2011 are now available on the Microsoft Downloads site. There were a number of talks on Windows, Windows phone 7, and Kinect. The presentations of interest to Windows developers are: Windows...
Games for Windows and the DirectX SDK
Visual C++ Runtime Update
Posted
9 months ago
by
Chuck Walbourn - MSFT
2
Comments
For those of you who have not yet moved to Visual Studio 2010 Service Pack 1 , be aware that the April 2011 Security Bulletin MS11-025 includes a security fix to Microsoft Foundation Classes (MFC) runtime for Visual Studio 2005 Service Pack 1, Visual...
Games for Windows and the DirectX SDK
DXSETUP Update
Posted
10 months ago
by
Chuck Walbourn - MSFT
3
Comments
As I noted in my post on a DXWSETUP back in November 2010, we have addressed a number of bugs in DirectSetup after the release of the DirectX SDK (June 2010). These bugs include some localization display issues with the EULA and various non-Codepage 1252...
Games for Windows and the DirectX SDK
Visual Studio 2010 Service Pack 1
Posted
11 months ago
by
Chuck Walbourn - MSFT
0
Comments
Visual Studio 2010 Service Pack 1 is now available on MS Downloads . You can see the full readme here , and read about it in detail on the VC Blog . The Service pack includes a number of fixes, particularly for some problems with the X64 optimizer...
Games for Windows and the DirectX SDK
HLSL Compiler support for Symbolic Derivatives
Posted
11 months ago
by
Chuck Walbourn - MSFT
2
Comments
In the DirectX SDK (June 2010) release, the HLSL compiler was updated from the August 2009 version. As part of this update, the HLSL complier now supports a new feature: symbolic derivatives . If you are interested in learning more about what this feature...
Games for Windows and the DirectX SDK
XNA Math Version 2.04
Posted
over 1 year ago
by
Chuck Walbourn - MSFT
1
Comments
The February 2011 release of the Xbox 360 XDK includes a new version of XNA Math, version 2.04. This version will appear in a future release of the DirectX SDK, but we are making it available here for Windows developers. The update is subject to the same...
Games for Windows and the DirectX SDK
Windows 7 Service Pack 1
Posted
over 1 year ago
by
Chuck Walbourn - MSFT
3
Comments
Windows 7 / Windows Server 2008 R2 Service Pack 1 is now available on Windows Update, MSDN Subscriber Downloads, and TechNet. The announcement from the Windows team can be read on the Windows Team Blog , and one from the server team can be found here...
Games for Windows and the DirectX SDK
Known Issues in XNAMath v2.03
Posted
over 1 year ago
by
Chuck Walbourn - MSFT
0
Comments
Some users of XNAMath have reported a range problem with the XMVectorFloor and XMVectorCeiling functions with the SSE implementation (i.e. whenever the values are greater than INT_MAX). These fixes will be included in a future release of XNAMath, but...
Games for Windows and the DirectX SDK
Known Issue: TexconvEx
Posted
over 1 year ago
by
Chuck Walbourn - MSFT
3
Comments
Doing some work on the texconvex tool (the Direct3D 10.x/11 version of the Texture Conversion Tool), I discovered that my use of the NULL render device resulted in garbage output from this tool in some scenarios. This is easily remedied using the WARP...
Games for Windows and the DirectX SDK
Windows x64
Posted
over 2 years ago
by
Chuck Walbourn - MSFT
0
Comments
Over the past few years, I've done a lot of presentations on x64 technology as it pertains to game developers and DirectX technologies. Here is a collection of links for developers interested in learning more about the Windows x64 OS and x64 native programming...
Games for Windows and the DirectX SDK
DirectX and .NET
Posted
over 2 years ago
by
Chuck Walbourn - MSFT
7
Comments
With the DirectX SDK (June 2010) release and the addition of support for Visual Studio 2010, I’ve been seeing a lot of questions of the form: How do I create a DirectX .NET application in Visual Studio 2010? I can’t find Microsoft.DirectX...
Games for Windows and the DirectX SDK
DXWEBSETUP Update
Posted
over 2 years ago
by
Chuck Walbourn - MSFT
8
Comments
We’ve republished the June 2010 DirectX End-User Runtime Web Installer , which now shows a release date of “11/30/2010”. This deploys all the same binaries as the June 2010 version, but the setup itself has been updated to resolve a...
Games for Windows and the DirectX SDK
Known Issue: D3D11InstallHelper sample
Posted
over 2 years ago
by
Chuck Walbourn - MSFT
0
Comments
I recently found a minor problem with the existing D3D11InstallHelper sample that shipped in August 2009, February 2010, and June 2010 versions of the DirectX SDK. The supplied version of D3D11Install.exe is correct, but if you compile it using the Visual...
Games for Windows and the DirectX SDK
June 2010 HLSL Compiler Issue with Tessellation
Posted
over 2 years ago
by
Chuck Walbourn - MSFT
2
Comments
One of our areas of focus for the DirectX SDK (June 2010) release was to make sure our samples supported Direct3D 11 hardware from NVIDIA , as we had previously only had AMD/ATI Direct3D 11 hardware to work with. There were a few issues that arose right...
Games for Windows and the DirectX SDK
Goodbye to an old friend...
Posted
over 2 years ago
by
Chuck Walbourn - MSFT
13
Comments
Today, October 22, 2010, the sale of Windows XP comes to an end . There will still be support available for Windows XP Service Pack 3 through April 2014, and it will be sticking around for a time in some business, government, and emerging market settings...
Games for Windows and the DirectX SDK
Not So Direct Setup
Posted
over 2 years ago
by
Chuck Walbourn - MSFT
3
Comments
When the DirectX technology was created in the mid 1990s, it was designed to be deployed by games into the Windows 95 operating system as part of the game's install process. As the number of supported operating systems grew, so did the complexities of...
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