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RAM, VRAM, and More RAM: 64-Bit Gaming Is Here
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April, 2010
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April, 2010
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Games for Windows and the DirectX SDK
What's up with D3DCompiler_xx.DLL?
Posted
over 3 years ago
by
Chuck Walbourn - MSFT
7
Comments
For most of the early evolution of the HLSL language, the compiler was part of the D3DX utility library (aka D3DX9). This compiler supported Shader Models 1.x, 2.0, and 3.0 for Direct3D 9 vertex shaders and pixel shaders. For Direct3D 10, the graphics...
Games for Windows and the DirectX SDK
Object Naming
Posted
over 3 years ago
by
Chuck Walbourn - MSFT
1
Comments
One of the new features for the PIX for Windows tool for the upcoming June 2010 DirectX SDK release is support for object naming. This is a long-standing feature of the Direct3D 10.x and Direct3D 11 SDK Debug Layers, but not a well advertised one. We...
Games for Windows and the DirectX SDK
What's Coming in the June 2010 DirectX SDK
Posted
over 3 years ago
by
Chuck Walbourn - MSFT
0
Comments
The next release of the DirectX SDK is scheduled to ship to developers in early June 2010. This release will be the first update to the Windows Graphics components since the August 2009 release and will also introduce support for Visual Studio 2010. ...
Games for Windows and the DirectX SDK
Visual Studio 2010 shipped!
Posted
over 3 years ago
by
Chuck Walbourn - MSFT
0
Comments
Visual Studio 2010 launched today. The DirectX SDK team is very excited about this new version because amoung the many improvements and new technologies for this release (upgraded IDE, C++ 0x supprt, .NET Framework 4.0, Concurrency Runtime, etc.) there...
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