Sign In
Games for Windows and the DirectX SDK
Translate This Page
Translate this page
Powered by
Microsoft® Translator
Options
Email Blog Author
RSS for posts
Atom
RSS for comments
OK
Search
Advanced search options...
Search In:
Everything
Blogs
Forums
People
Groups
Places
Pages
Date range:
All Time
Last Year
Last 6 Months
Last 3 Months
Last Month
Last Week
Last Two Days
Tags
audio
conference
dds
direct3d
directcompute
directx
dxsdk
gfwtr
hlsl
input
kinect
networking
pixw
tessellation
visualc
win7
windowssdk
x64
xnamath
Blog - Link List
Articles
RAM, VRAM, and More RAM: 64-Bit Gaming Is Here
Top Issues for Windows Titles
Resource Management Best Practices
Graphics APIs in Windows
Games for Windows: Technical Requirements
Game Timing and Multicore Processors
Direct3D 11 Deployment for Game Developers
64-bit programming for Game Developers
Presentations
Windows 7 - What Does it Mean to Game Developers (GDC 2009)
The Evolving Windows Gaming Platform (GDC 2008)
Developing Great Games for Windows Vista (GDC 2007)
Getting Ready for Windows Vista (GDC 2006)
Windows and Xbox Best Practices (GDC 2005)
64-bit Gaming Is Here Today: Where Are You? (Gamefest 2008)
Why Your Windows Game Won’t Run in 2,147,352,576 Bytes (Gamefest 2007)
Windows Vista and Casual Games (Gamefest 2007)
Best Practices for Windows Game Development (Meltdown 2005)
Nailing the Fundamentals on Windows XP (Meltdown 2004)
Introduction to Direct3D 10 (SIGGRAPH 2007)
DirectX 11 Technology Update (Gamefest 2010)
Life After Windows XP: Windows Vista and Windows 7 (Gamefest 2010)
Games for Windows: Updates for Windows 7 (Gamefest 2010)
Modern Texture Content Pipelines (Gamefest 2011)
DXSDK
DirectX SDK
DirectX SDK Release Notes
DirectX Developer Blog
XNA Game Studio
Creator's Club
Shawn Hargreaves
Reza Nourai
Archive
Archives
May 2012
(6)
April 2012
(4)
March 2012
(5)
February 2012
(1)
December 2011
(2)
November 2011
(2)
October 2011
(2)
July 2011
(1)
June 2011
(3)
May 2011
(1)
April 2011
(1)
March 2011
(2)
February 2011
(2)
January 2011
(2)
December 2010
(2)
November 2010
(2)
October 2010
(2)
September 2010
(1)
August 2010
(2)
July 2010
(4)
June 2010
(7)
April 2010
(4)
March 2010
(1)
February 2010
(3)
January 2010
(4)
June, 2010
MSDN Blogs
>
Games for Windows and the DirectX SDK
>
June, 2010
Posts
Subscribe via RSS
Sort by:
Most Recent
|
Most Views
|
Most Comments
Excerpt View
|
Full Post View
Games for Windows and the DirectX SDK
Games for Windows Update
Posted
over 2 years ago
by
Chuck Walbourn - MSFT
0
Comments
The DirectX SDK (June 2010) release includes updates to the Games for Windows technical articles (v1.4.0010). There were no significant changes to the technical requirements, but this release includes a number of minor clarifications and some notes on...
Games for Windows and the DirectX SDK
Wither DirectDraw?
Posted
over 2 years ago
by
Chuck Walbourn - MSFT
0
Comments
The DirectDraw API has been more or less deprecated for game developers since the release of DirectX 9.0 SDK back in 2002. The last time we shipped samples or documentation on DirectDraw dates back to the DirectX 8.1 SDK . Game developers looking to do...
Games for Windows and the DirectX SDK
Gamefest 2010 Presentations Posted
Posted
over 2 years ago
by
Chuck Walbourn - MSFT
0
Comments
The Gamefest 2010 Conference US and UK content (presentations and audio where available) is now available on Microsoft downloads, and the website has been updated with a complete index of talks ( US UK ). All of the Project Natal material is of course...
Games for Windows and the DirectX SDK
DDS Update and 10:10:10:2 Problems
Posted
over 2 years ago
by
Chuck Walbourn - MSFT
0
Comments
The DirectX SDK (June 2010) release includes the fixes to the DDSWithoutD3DX and DDSWithoutD3DX11 samples I mentioned in earlier posts. The Programmer's Guide for DDS in the Windows DirectX Graphics documentation was also updated to reflect the latest...
Games for Windows and the DirectX SDK
Windows SDK 7.1
Posted
over 2 years ago
by
Chuck Walbourn - MSFT
2
Comments
Windows SDK for Windows 7 and .NET Framework 4.0 (v7.1) is now available. It includes a free command-line version of the Visual C++ 2010 compiler including support for /analyze static code analysis. This release of the Windows SDK supports Windows 7,...
Games for Windows and the DirectX SDK
DirectX 11 Hardware Vendor Differences
Posted
over 2 years ago
by
Chuck Walbourn - MSFT
0
Comments
With the June 2010 DirectX SDK, one of our work items was to try out the various DirectX 11 samples against the NVIDIA DirectX 11 graphics parts (NVIDIA GeForce GTX 470 / 480 ) now that they are available. For the August 2009 and February 2010 releases...
Games for Windows and the DirectX SDK
Announcement: DirectX SDK (June 2010) is live
Posted
over 2 years ago
by
Chuck Walbourn - MSFT
4
Comments
The June 2010 release of the DirectX SDK is now available on Microsoft Downloads . This release introduces official support for Visual Studio 2010, an updated version of the HLSL compiler with numerous fixes and minor improvements, improved documentation...
Page 1 of 1 (7 items)