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RAM, VRAM, and More RAM: 64-Bit Gaming Is Here
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Games for Windows: Technical Requirements
Game Timing and Multicore Processors
Direct3D 11 Deployment for Game Developers
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Windows 7 - What Does it Mean to Game Developers (GDC 2009)
The Evolving Windows Gaming Platform (GDC 2008)
Developing Great Games for Windows Vista (GDC 2007)
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Windows and Xbox Best Practices (GDC 2005)
64-bit Gaming Is Here Today: Where Are You? (Gamefest 2008)
Why Your Windows Game Won’t Run in 2,147,352,576 Bytes (Gamefest 2007)
Windows Vista and Casual Games (Gamefest 2007)
Best Practices for Windows Game Development (Meltdown 2005)
Nailing the Fundamentals on Windows XP (Meltdown 2004)
Introduction to Direct3D 10 (SIGGRAPH 2007)
DirectX 11 Technology Update (Gamefest 2010)
Life After Windows XP: Windows Vista and Windows 7 (Gamefest 2010)
Games for Windows: Updates for Windows 7 (Gamefest 2010)
Modern Texture Content Pipelines (Gamefest 2011)
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June, 2011
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Games for Windows and the DirectX SDK
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June, 2011
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Games for Windows and the DirectX SDK
BC6HBC7EncoderDecoder Sample Update
Posted
over 2 years ago
by
Chuck Walbourn - MSFT
9
Comments
Direct3D 11 class hardware through the Direct3D 11 API supports two new texture compression formats: BC6H and BC7. These new Block Compressed formats provide excellent compression for High-Dynamic Range (HDR) images and higher-fidelity traditional content...
Games for Windows and the DirectX SDK
Kinect for Windows SDK Beta
Posted
over 2 years ago
by
Chuck Walbourn - MSFT
2
Comments
The Beta for the Microsoft Research Kinect for Windows SDK is now available at the project website . Be sure to note that the license for this technology is for non-commercial use only. Update: Microsoft announced that there will be a Kinect for...
Games for Windows and the DirectX SDK
Game Developer Conference 2011 Presentations Posted
Posted
over 2 years ago
by
Chuck Walbourn - MSFT
1
Comments
The Microsoft presentations from the Game Developer Conference 2011 are now available on the Microsoft Downloads site. There were a number of talks on Windows, Windows phone 7, and Kinect. The presentations of interest to Windows developers are: Windows...
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