October, 2011

Posts
  • Games for Windows and the DirectX SDK

    DirectXTex

    • 1 Comments
    As part of my Gamefest 2011 presentation Modern Texture Content Pipelines ( US / UK ), I demonstrated the "DirectXTex" library which is a shared source implementation of DDS file I/O (including the "DX10" header extension), texture content processing...
  • Games for Windows and the DirectX SDK

    TiledResources11

    • 0 Comments
    This is the sample package for Matt Lee's Gamefest 2011 presentation Tiled Resources for Xbox 360 and Direct3D 11 ( US / UK ). See the documentation files in the package for more details. Note: This sample includes a copy of both DirectXTex and the...
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