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Games for Windows and the DirectX SDK
HLSL, FXC, and D3DCompile
Posted
over 1 year ago
by
Chuck Walbourn - MSFT
8
Comments
With the retirement of D3DX (See “ Where is the DirectX SDK? ”), there is some confusion about how applications access the High-Level Shader Language ( HLSL ) compiler. As mentioned in an earlier post (See “ What’s up with D3DCompiler_xx...
Games for Windows and the DirectX SDK
Visual Studio 2012 Release Candidate
Posted
11 months ago
by
Chuck Walbourn - MSFT
15
Comments
The Visual Studio 2012 Release Candidate (formerly known as “Visual Studio 11”) is now available including all editions: Express, Professional, Premium, and Ultimate. See the Visual Studio blog entry for more information. As with the Visual...
Games for Windows and the DirectX SDK
Direct3D 11 Textures and Block Compression
Posted
over 1 year ago
by
Chuck Walbourn - MSFT
0
Comments
Creating and loading textures There are a number of previous posts on the state of .DDS files which is the container format for Direct3D resources (see MSDN for some basics). The DDS File Format Lives DDS Update and 10:10:10:2 Problems DDSWithoutD3DX...
Games for Windows and the DirectX SDK
Windows 8 and GDFs
Posted
11 months ago
by
Chuck Walbourn - MSFT
1
Comments
The Windows 8 Release Preview is now available. It includes numerous improvements as discussed on the Building Windows 8 blog , the RC version of the DirectX 11.1 Runtime (including WARP support for feature levels 11.1 and 11.0), and for game developers...
Games for Windows and the DirectX SDK
Learning XAudio2
Posted
over 1 year ago
by
Chuck Walbourn - MSFT
0
Comments
With the inclusion of XAudio2 in Windows 8 , there's been renewed interest in learning how to use this API. The documentation on MSDN is of course a great place to start, and be sure to read through the entire Programmer's Guide as there's lots of great...
Games for Windows and the DirectX SDK
DirectX SDK Install Helpers
Posted
11 months ago
by
Chuck Walbourn - MSFT
0
Comments
With the transition of the DirectX SDK to the Windows SDK (see Where is the DirectX SDK? ), and the Windows SDK samples now being hosted online on MSDN's Code Gallery , I've begun the process of cleaning up older DirectX SDK samples and posting them directly...
Games for Windows and the DirectX SDK
XINPUT and XAudio2
Posted
over 1 year ago
by
Chuck Walbourn - MSFT
0
Comments
In an earlier post , I covered how to use XInput with the release of the Windows 8 Consumer Preview. In this post, I'll discuss how to make use of headset audio for the Xbox 360 Common Controller. Update: This advice also applies to the Windows 8 Release...
Games for Windows and the DirectX SDK
XDSP.H: Digital Signal Processing helper functions
Posted
over 1 year ago
by
Chuck Walbourn - MSFT
0
Comments
The DirectX SDK (June 2010) release includes a little utility header, XDSP.H . This contains CPU-based functions for computing the Fast Fourier Transform (FFT) as well as some related multi-channel audio interleave/deinterleave functionality primarily...
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