In addition to the release of DirectXMesh, I've also updated the other CodePlex projects with July 2014 releases.
The July 2014 release includes some minor fixes to DirectXTK for Audio and some updates related to the latest Xbox One XDK.
The many versions of DirectXTK Simple Sample have been updated on MSDN Code Gallery.
Update: DirectX Tool Kit is also hosted on GitHub
Related: DirectXTK (March 2012), DirectXTK Update (Jan 2013), CodePlex VS 2013 Refresh, DirectX Tool Kit for Audio
The July 2014 release fixes some bugs in texconv command-line tool and addresses some customer requests, as well as including some updates for the latest Xbox One XDK.
Update: DirectXTex is also hosted on GitHub
Related: DirectXTex (October 2011), DirectXTex Update (June 2013), DirectXTex and Effects 11 Update (August 2013), CodePlex VS 2013 Refresh
The July 2014 release (11.10) is a minor update with some code review feedback.
Update: Effects 11 is also hosted on GitHub
Related: Effects for Direct3D 11 Update (October 2012), DirectXTex and Effects 11 Update (August 2013), CodePlex VS 2013 Refresh
Samples: The sample package for this version of Effects was refreshed along with a new sample (a port of the Direct3D 10 Instancing10 sample), as well as publishing of the "Effects" tutorials series Tutorial11 - 14 on MSDN Code Gallery.
The July 2014 release (11.06) has a number of bug fixes for device enumeration, the change device (F2) dialogs, and numerous other code review feedback changes.
Update: DXUT11 is also hosted on GitHub
Related: DXUT for Win32 Desktop Update (September 2013), CodePlex VS 2013 Refresh
Samples: The samples based on this version of DXUT posted on MSDN Code Gallery were also updated.