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  • Blog Post: DirectX SDK Samples Catalog

    Microsoft has moved away from providing samples in SDKs for a number of reasons, but primarily to reduce the size of the standalone downloads and to minimize the size of the SDKs when included in other products (such as the Windows 8.x SDK being included with VS 2012 and VS 2013). The MSDN Code Gallery...
  • Blog Post: Visual Studio 2013 Release Candidate

    The Visual Studio 2013 Release Candidate is now available. The VC 2013 RC Redistribution packages are also available ( x86 , x64 , ARM ), as well as the Remote Debugging Tools ( x86 , x64 ). VS 2013 RC includes the Windows 8.1 SDK. As with VS 2012 / Windows 8.0 SDK, this release integrates many aspects...
  • Blog Post: Living without D3DX

    Over the past few years, I've been working on a number of projects in part motivated by the need to replace legacy D3DX functionality. As noted on MSDN , all versions of D3DX are deprecated and are not shipped with the Windows 8.x SDK. This includes D3DX9, D3DX10, and D3DX11. There are plenty of options...
  • Blog Post: Where is the DirectX SDK (2013 Edition)?

    At BUILD 2013 last week, Microsoft released the Windows 8.1 Preview , Visual Studio 2013 Preview , and the Windows SDK for Windows 8.1 Preview (included in the VS 2013 Preview). Note that RTM was released on October 17th, 2013. As with the Windows 8.0 SDK, the Windows 8.1 SDK is where you’ll...
  • Blog Post: Visual Studio 2012 Update 1

    An update to Visual Studio 2012 is now available for download . For full details, see the following blog posts: Visual Studio team blog , Somasegar's blog , and Visual Studio ALM + Team Foundation Server blog . This update includes support for targeting Windows XP with the Visual C++ 2012 toolset...
  • Blog Post: DirectX 11.1 and Windows 7

    Windows 8 includes an updated “DirectX 11.1 Runtime” that supports Direct3D 11.1 , updates Direct2D and DirectWrite , DXGI 1.2 , and a revision of the Windows Imaging Component (WIC) . Portions of the “DirectX 11.1 Runtime” are being made available on Windows 7 Service Pack...
  • Blog Post: DirectX SDKs of a certain age

    Recently many older releases of the DirectX SDK and REDIST packages expired and were removed from the Microsoft Downloads Center site. The DirectX SDK and REDIST packages for all 2008, 2009, and 2010 releases are currently available, but all 2007 and prior releases are no longer hosted by Microsoft....
  • Blog Post: Visual Studio 2012 Release Candidate

    The Visual Studio 2012 Release Candidate (formerly known as “Visual Studio 11”) is now available including all editions: Express, Professional, Premium, and Ultimate. See the Visual Studio blog entry for more information. As with the Visual Studio 11 Beta , this release includes a new C+...
  • Blog Post: Windows 8.x and GDFs

    Windows 8 includes numerous improvements as discussed on the Building Windows 8 blog , the DirectX 11.1 Runtime (including WARP support for feature levels 11.1 and 11.0), and for game developers and publishers it includes some important updates to the Windows Family Safety / Parental Controls system...
  • Blog Post: DirectX SDK Install Helpers

    With the transition of the DirectX SDK to the Windows SDK (see Where is the DirectX SDK? ), and the Windows SDK samples now being hosted online on MSDN's Code Gallery , I've begun the process of cleaning up older DirectX SDK samples and posting them directly online. Three very important samples are...
  • Blog Post: Samples Content Exporter Update

    DirectX SDK (June 2010) includes the Samples Content Exporter utility for creating .sdkmesh data files using Autodesk's FBX SDK library. At the time, this utility used the 2010.2 version of the Autodesk FBX SDK which did not have support for Visual Studio 2010. Therefore, the VS 2010 project file was...
  • Blog Post: Where's DXERR.LIB?

    One of the little utility libraries in the DirectX SDK is a static library for converting HRESULTs to text strings for debugging and diagnostics known as DXERR.LIB . There were once even older versions of this library, DXERR8.LIB and DXERR9.LIB , but they were removed from the DirectX SDK many years...
  • Blog Post: XAudio2 and Windows 8

    The Windows 8 Consumer Preview includes version 2.8 of the XAudio2 game audio API built in, and this API is fully supported for both Windows Store apps (including x86, x64, and Windows on ARM) and desktop Win32 applications. The full details of the differences compared to XAudio2 2.7 which shipped in...
  • Blog Post: Where is the DirectX SDK?

    See also " Where is the DirectX SDK (2013 Edition)? " The DirectX SDK is now part of the Windows 8.0 SDK. The new Windows 8.0 SDK is where you’ll find DirectX 11.1 , Direct2D , DirectWrite , DXGI 1.2 , WDDM 1.2 , DirectXMath , Feature Level 11.1 devices , XINPUT 1.4 , XAUDIO 2.8 , WIC2 , the...
  • Blog Post: BC6HBC7EncoderDecoder Sample Update

    Direct3D 11 class hardware through the Direct3D 11 API supports two new texture compression formats: BC6H and BC7. These new Block Compressed formats provide excellent compression for High-Dynamic Range (HDR) images and higher-fidelity traditional content. The D3DX11 library includes a software implementation...
  • Blog Post: DXSETUP Update

    As I noted in my post on a DXWSETUP back in November 2010, we have addressed a number of bugs in DirectSetup after the release of the DirectX SDK (June 2010). These bugs include some localization display issues with the EULA and various non-Codepage 1252 languages, plus resolving a problem with .NET...
  • Blog Post: Known Issue: TexconvEx

    Doing some work on the texconvex tool (the Direct3D 10.x/11 version of the Texture Conversion Tool), I discovered that my use of the NULL render device resulted in garbage output from this tool in some scenarios. This is easily remedied using the WARP or REFERENCE device. Since this is just a simple...
  • Blog Post: Games for Windows Update

    The DirectX SDK (June 2010) release includes updates to the Games for Windows technical articles (v1.4.0010). There were no significant changes to the technical requirements, but this release includes a number of minor clarifications and some notes on Visual Studio 2010. As always, this pair of documents...
  • Blog Post: Whither DirectDraw?

    The DirectDraw API has been more or less deprecated for game developers since the release of DirectX 9.0 SDK back in 2002. The last time we shipped samples or documentation on DirectDraw dates back to the DirectX 8.1 SDK . Game developers looking to do 2D rendering should be using Direct3D , or on systems...
  • Blog Post: Windows SDK 7.1

    Windows SDK for Windows 7 and .NET Framework 4.0 (v7.1) is now available. It includes a free command-line version of the Visual C++ 2010 compiler including support for /analyze static code analysis. This release of the Windows SDK supports Windows 7, Windows Server 2008 R2, Windows Server 2008, Windows...
  • Blog Post: Announcement: DirectX SDK (June 2010) is live

    The June 2010 release of the DirectX SDK is now available on Microsoft Downloads . This release introduces official support for Visual Studio 2010, an updated version of the HLSL compiler with numerous fixes and minor improvements, improved documentation and samples, XNAMath C++ SIMD library version...
  • Blog Post: What's Coming in the June 2010 DirectX SDK

    The DirectX SDK is now legacy. See " Where is the DirectX SDK? " and " Where is the DirectX SDK (2013 Edition)? " The next release of the DirectX SDK is scheduled to ship to developers in early June 2010. This release will be the first update to the Windows Graphics components since the August...
  • Blog Post: DirectX SDK (February 2010) is live

    The DirectX SDK (February 2010) release is live on Microsoft downloads . See that page for full release notes. This release contains: Improvements to PIX particularly for Direct3D 11 support a minor update to XNAMath v2.02 including some notable fixes for XMStoreColor(), XMQuaternionRotationMatrix...
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