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  • Blog Post: Visual Studio 2013 Update 3

    An update to Visual Studio 2013 is now available for download . For more details see Visual Studio Team Blog , Brian Harry’s blog , and Somasegar’s blog . Official KB article 2933779 . There's also a list of bugs fixed for this release. Compiler and CRT VS 2013 Update 3 includes...
  • Blog Post: Windows 8.1 Update

    Windows 8.1 Update is now available via Windows Update, although it may take a while before it rolls out to your systems. See what's new and this blog post with more information. There is also a nice best of BUILD post you may find useful as well. See KB 2919355 Note that this update is mandatory...
  • Blog Post: Visual Studio 2013 and Windows 8.1 SDK RTM are now available

    Visual Studio 2013 RTM is now available. The VS 2013 RTM Redistribution packages are also available ( x86 , x64 , ARM ), as well as the Remote Debugging Tools ( x86 , x64 , ARM ). For more information, see the Visual C++ team blog , Somasegar’s blog , and the Visual Studio team blog . VS 2013...
  • Blog Post: Manifest Madness

    This blog post discusses Application Manifest elements for use in Win32 desktop applications. This is not about the App package manifest (aka AppX) used for Windows Store apps for Windows 8.x. User Account Control Back when Windows Vista launched and the User Account Control feature was first introduced...
  • Blog Post: Windows Imaging Component and Windows 8

    There are a number of new features and some bugs fixed in the Windows Imaging Component for Windows 8 . With the installation of KB 2670838 this new version of WIC is also available on Windows 7 Service Pack 1. The Windows 8.0 SDK contains the latest version of the headers needed to build with the...
  • Blog Post: BUILD 2012 Conference

    The BUILD 2012 conference includes a number of game developer related presentations which are available on Channel 9 . Windows Store apps Designing games for Windows 8 Core technologies for Windows 8 games Developing a Windows Store app using C++ and DirectX Graphics at the core of...
  • Blog Post: Dual-use Coding Techniques for Games, part 3

    Writing shared code for Windows Store and Win32 desktop apps (continued from part 1 and part 2 ) Windows Runtime (WinRT) APIs There are a number of areas of the system where you must use WinRT APIs to access the required functionality for Windows Store apps, and there is no Win32 equivalent...
  • Blog Post: Dual-use Coding Techniques for Games, part 2

    GetWriting shared code for Windows Store and Win32 desktop apps (continued from part 1 ) Win32 APIs The majority of the “core” API family are new Windows Runtime (WinRT) style APIs which are not available for down-level Win32 desktop applications. Therefore the overlap is in Win32...
  • Blog Post: Dual-use Coding Techniques for Games, part 1

    Writing shared code for Windows Store and Win32 desktop apps Introduction Apps written for the Windows Store make use of the Windows Runtime (WinRT) and a restricted subset of Win32 APIs located in the core API family. Traditional Win32 desktop apps have access to a larger desktop API family, but...
  • Blog Post: Visual Studio 2012 and Windows 8.0 SDK RTM are now available

    The Windows SDK for Windows 8 (aka Windows 8.0 SDK) RTM version is now available on MSDN . See Where is the DirectX SDK? for details on DirectX content in the Windows 8.0 SDK. This includes the D3DCompiler_46.DLL release of the HLSL compiler , DirectXMath version 3.03, DirectX 11.1 headers/libs, and...
  • Blog Post: Windows 8.x and GDFs

    Windows 8 includes numerous improvements as discussed on the Building Windows 8 blog , the DirectX 11.1 Runtime (including WARP support for feature levels 11.1 and 11.0), and for game developers and publishers it includes some important updates to the Windows Family Safety / Parental Controls system...
  • Blog Post: XINPUT and XAudio2

    In an earlier post , I covered how to use XInput with the release of the Windows 8 Consumer Preview. In this post, I'll discuss how to make use of headset audio for the Xbox 360 Common Controller. Update: This advice also applies to the Windows 8 Release Preview / RTM and Visual Studio 2012 RC / RTM...
  • Blog Post: XINPUT and Windows 8

    The Windows 8 Consumer Preview includes version 1.4 of the XInput API for use with Xbox 360 Common Controller compatible game devices, and this API is fully supported for both Windows Store apps (including x86, x64, and Windows on ARM) and desktop Win32 applications. The full details of the differences...
  • Blog Post: XAudio2 and Windows 8

    The Windows 8 Consumer Preview includes version 2.8 of the XAudio2 game audio API built in, and this API is fully supported for both Windows Store apps (including x86, x64, and Windows on ARM) and desktop Win32 applications. The full details of the differences compared to XAudio2 2.7 which shipped in...
  • Blog Post: Desktop Games on Windows 8.x

    Windows 8 RTM is now available to developers along with the RTM version of Visual Studio 2012 and the Windows 8.0 SDK . Developers working on games for Windows are already familiar with the DirectX SDK . Important changes to the DirectX family of technologies are included in the new Windows SDK, which...
  • Blog Post: "Who moved my [Windows Media] Cheese"?

    Since the release of Windows XP Service Pack 2, support for the Windows Media codec (WMV) has been built into the OS, so developers have come to rely on it being there particularly for DirectShow playback of cutscenes or video textures. On Windows Vista, we introduced the Windows Media Foundation APIs...
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