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Blog Post:
Known Issues: DirectXMath 3.03
Chuck Walbourn - MSFT
The Windows 8.0 SDK includes DirectXMath version 3.03 for use with Windows Style apps and Win32 desktop applications on Windows 8, Windows RT, Windows 7, and Windows Vista. DirectXMath 3.03 is also part of the Windows phone 8.0 SDK for use on Windows phone 8. There are a number of minor bugs in the library...
on
5 Mar 2013
Blog Post:
Visual Studio 2012 and Windows 8.0 SDK RTM are now available
Chuck Walbourn - MSFT
The Windows SDK for Windows 8 (aka Windows 8.0 SDK) RTM version is now available on MSDN . See Where is the DirectX SDK? for details on DirectX content in the Windows 8.0 SDK. This includes the D3DCompiler_46.DLL release of the HLSL compiler , DirectXMath version 3.03, DirectX 11.1 headers/libs, and...
on
15 Aug 2012
Blog Post:
HLSL, FXC, and D3DCompile
Chuck Walbourn - MSFT
With the retirement of D3DX (See “ Where is the DirectX SDK? ”), there is some confusion about how applications access the High-Level Shader Language ( HLSL ) compiler. As mentioned in an earlier post (See “ What’s up with D3DCompiler_xx.DLL? ”), the HLSL compilation functions...
on
7 May 2012
Blog Post:
XAudio2 and Windows 8
Chuck Walbourn - MSFT
The Windows 8 Consumer Preview includes version 2.8 of the XAudio2 game audio API built in, and this API is fully supported for both Windows Store apps (including x86, x64, and Windows on ARM) and desktop Win32 applications. The full details of the differences compared to XAudio2 2.7 which shipped in...
on
2 Apr 2012
Blog Post:
DirectXTK
Chuck Walbourn - MSFT
The DirectXTex library does an excellent job of providing all the 'texture content processing' functionality from the venerable D3DX library (see " Where is the DirectX SDK? "), and DirectXMath (or the older XNAMath ) takes over for D3DXMath. Shawn Hargreaves and I have been putting together another...
on
2 Mar 2012
Blog Post:
Wither DirectDraw?
Chuck Walbourn - MSFT
The DirectDraw API has been more or less deprecated for game developers since the release of DirectX 9.0 SDK back in 2002. The last time we shipped samples or documentation on DirectDraw dates back to the DirectX 8.1 SDK . Game developers looking to do 2D rendering should be using Direct3D , or on systems...
on
16 Jun 2010
Blog Post:
Windows SDK 7.1
Chuck Walbourn - MSFT
Windows SDK for Windows 7 and .NET Framework 4.0 (v7.1) is now available. It includes a free command-line version of the Visual C++ 2010 compiler including support for /analyze static code analysis. This release of the Windows SDK supports Windows 7, Windows Server 2008 R2, Windows Server 2008, Windows...
on
15 Jun 2010
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