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  • Blog Post: Visual Studio 2013 Update 3

    An update to Visual Studio 2013 is now available for download . For more details see Visual Studio Team Blog , Brian Harry’s blog , and Somasegar’s blog . Official KB article 2933779 . There's also a list of bugs fixed for this release. Compiler and CRT VS 2013 Update 3 includes...
  • Blog Post: DirectXMath 3.06

    DirectXMath version 3.06 is included in the release of VS 2013 . You can use this with VS 2012 or VS 2010 as well via the standalone Windows 8.1 SDK. The high-level What's New is covered on MSDN , but here is a more technical summary of the changes between DirectXMath 3.03 in the VS 2012 / Windows...
  • Blog Post: Visual Studio 2013 and Windows 8.1 SDK RTM are now available

    Visual Studio 2013 RTM is now available. The VS 2013 RTM Redistribution packages are also available ( x86 , x64 , ARM ), as well as the Remote Debugging Tools ( x86 , x64 , ARM ). For more information, see the Visual C++ team blog , Somasegar’s blog , and the Visual Studio team blog . VS 2013...
  • Blog Post: A Brief History of Windows SDKs

    A common source of confusion for Windows development is the Windows SDK naming scheme. For example: Can someone use the "Windows SDK for Windows Server 2008 and .NET Framework 3.5" to target Windows XP? The recommendation is for developers to use the latest version of the Windows SDK they can for...
  • Blog Post: Known Issues: DirectXMath 3.03

    The Windows 8.0 SDK includes DirectXMath version 3.03 for use with Windows Style apps and Win32 desktop applications on Windows 8, Windows RT, Windows 7, and Windows Vista. DirectXMath 3.03 is also part of the Windows phone 8.0 SDK for use on Windows phone 8. There are a number of minor bugs in the library...
  • Blog Post: Visual Studio 2012 and Windows 8.0 SDK RTM are now available

    The Windows SDK for Windows 8 (aka Windows 8.0 SDK) RTM version is now available on MSDN . See Where is the DirectX SDK? for details on DirectX content in the Windows 8.0 SDK. This includes the D3DCompiler_46.DLL release of the HLSL compiler , DirectXMath version 3.03, DirectX 11.1 headers/libs, and...
  • Blog Post: HLSL, FXC, and D3DCompile

    With the retirement of D3DX (See “ Where is the DirectX SDK? ” and " Where is the DirectX SDK (2013 Edition)? "), there is some confusion about how applications access the High-Level Shader Language ( HLSL ) compiler. As mentioned in an earlier post (See “ What’s up with D3DCompiler_xx...
  • Blog Post: XAudio2 and Windows 8

    The Windows 8 Consumer Preview includes version 2.8 of the XAudio2 game audio API built in, and this API is fully supported for both Windows Store apps (including x86, x64, and Windows on ARM) and desktop Win32 applications. The full details of the differences compared to XAudio2 2.7 which shipped in...
  • Blog Post: Whither DirectDraw?

    The DirectDraw API has been more or less deprecated for game developers since the release of DirectX 9.0 SDK back in 2002. The last time we shipped samples or documentation on DirectDraw dates back to the DirectX 8.1 SDK . Game developers looking to do 2D rendering should be using Direct3D , or on systems...
  • Blog Post: Windows SDK 7.1

    Windows SDK for Windows 7 and .NET Framework 4.0 (v7.1) is now available. It includes a free command-line version of the Visual C++ 2010 compiler including support for /analyze static code analysis. This release of the Windows SDK supports Windows 7, Windows Server 2008 R2, Windows Server 2008, Windows...
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