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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Announcement: DirectX SDK (June 2010) is live</title><link>http://blogs.msdn.com/b/chuckw/archive/2010/06/10/announcement-directx-sdk-june-2010-is-live.aspx</link><description>The June 2010 release of the DirectX SDK is now available on Microsoft Downloads . This release introduces official support for Visual Studio 2010, an updated version of the HLSL compiler with numerous fixes and minor improvements, improved documentation</description><dc:language>en-US</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>re: Announcement: DirectX SDK (June 2010) is live</title><link>http://blogs.msdn.com/b/chuckw/archive/2010/06/10/announcement-directx-sdk-june-2010-is-live.aspx#10105549</link><pubDate>Wed, 15 Dec 2010 21:24:32 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10105549</guid><dc:creator>Chuck Walbourn - MSFT</dc:creator><description>&lt;p&gt;RE: dsBL10&lt;/p&gt;
&lt;p&gt;The Windows 7.1 SDK has essentially the same headers for Direct3D 11, Direct3D 10.1, DXGI, DIrect3D 9, Direct2D, DirectWrite, DirectSound, and DirectInput. There are some differences as many of the shared types for D3D10 and D3D11 were moved into d3dcommon.h, but it should compile with the same types.&lt;/p&gt;
&lt;p&gt;The Windows SDK 7.1 will not provide D3DX, the HLSL compiler, the debug layer, XAUDIO2, XACT, XNAMath, DXERR, PIX for Windows, or many of the samples.&lt;/p&gt;
&lt;p&gt;If you using the Windows SDK 7.1 xinput.h, you will get a very dated version of XINPUT that does not support the wireless dongle and devices. The DirectX SDK xinput.h is for the latest XINPUT 1.3.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10105549" width="1" height="1"&gt;</description></item><item><title>re: Announcement: DirectX SDK (June 2010) is live</title><link>http://blogs.msdn.com/b/chuckw/archive/2010/06/10/announcement-directx-sdk-june-2010-is-live.aspx#10095845</link><pubDate>Wed, 24 Nov 2010 09:54:16 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10095845</guid><dc:creator>dierk08</dc:creator><description>&lt;p&gt;- what are the differences between the JUNE2010 SDK version and the one integrated into Windows 7.1 SDK ?&lt;/p&gt;
&lt;p&gt;- which version shall be used/prefered for new developments ?&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10095845" width="1" height="1"&gt;</description></item><item><title>re: Announcement: DirectX SDK (June 2010) is live</title><link>http://blogs.msdn.com/b/chuckw/archive/2010/06/10/announcement-directx-sdk-june-2010-is-live.aspx#10025414</link><pubDate>Tue, 15 Jun 2010 21:34:04 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10025414</guid><dc:creator>Chuck Walbourn - MSFT</dc:creator><description>&lt;p&gt;The DirectX components (Direct3D, Direct2D, DirectWrite, DirectInput, DirectSound, DirectShow, DirectMusic, etc.) are shipped as part of the OS. As of Windows XP Service Pack 2 and Windows Server 2003 Service Pack 1, they are never updated by the DirectX SDK or the DirectX End-User Runtime.&lt;/p&gt;
&lt;p&gt;Direct2D improvements or updates would therefore only be released via Windows Update or a Service Pack, not as part of the DirectX SDK.&lt;/p&gt;
&lt;p&gt;That said, I believe the issue you refer to is actually something about the way rendering was done by WPF, not an issue with Direct2D itself.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10025414" width="1" height="1"&gt;</description></item><item><title>re: Announcement: DirectX SDK (June 2010) is live</title><link>http://blogs.msdn.com/b/chuckw/archive/2010/06/10/announcement-directx-sdk-june-2010-is-live.aspx#10024870</link><pubDate>Mon, 14 Jun 2010 22:14:39 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10024870</guid><dc:creator>Steve Scott</dc:creator><description>&lt;p&gt;Does the VS 2010 support mean that the text rendering improvements in WPF4 (from here &lt;a rel="nofollow" target="_new" href="http://blogs.msdn.com/b/visualstudio/archive/2010/03/11/wpf-text-clarity-improvements.aspx"&gt;blogs.msdn.com/.../wpf-text-clarity-improvements.aspx&lt;/a&gt; ) are, or will be, ported across so non-WPF Direct2d apps can benefit?&lt;/p&gt;
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