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  • Blog Post: Accessible Gaming

    Since starting work, I’ve been exposed to a bunch of different pillars of software requirements. These can include security, performance, localizability, etc. One big one that is hard to see (no pun intended) is accessibility. How does a blind user use the product? Can a color blind or “high contrast...
  • Blog Post: Blind, Mouseless and In Control

    The other day we cut a feature because a blind user would not be able to use it. Imagine if you had a class project, where the professor said "make it work even if I close my eyes." Would you scream "Shenanigans!" at the top of your lungs? Well in the real world, we have to design software to be accessible...
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