Vincent Vergonjeanne

Silverlight Addict ...

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  • Vincent Vergonjeanne

    Live Mesh expanded to India, Canada and Ireland!!

    • 2 Comments
    Amit Mital just announced at dev.live.com and the Live Mesh blog that they are expanding the technical preview of Live Mesh to include Canada, India and Ireland ! I am sure that my Irish colleagues will be happy to hear the news. To know more about...
  • Vincent Vergonjeanne

    A Peek at the Future of Video Editing

    • 0 Comments
    A Microsoft researcher on Tuesday previewed technology that could one day enable people to edit artifacts into video as easily as they do with digital photographs today. The technology looks truly amazing. Check out the article here and the video here
  • Vincent Vergonjeanne

    Refreshing this blog

    • 3 Comments
    Hi guys, I have been away from this blog for a while now and I am happily announcing that I am refreshing it and will add content around Silverlight and the latest Microsoft technologies as often as I can! Hoping you enjoy your summer! Cheers, Vincent...
  • Vincent Vergonjeanne

    Silverlight Game: Sources of Bubble Factory Published

    • 2 Comments
    Hi guys, I finally published the sources of the game! For those who don't know Bubble Factory, you can find it there: http://cosmik.members.winisp.net/BubbleFactory/ You can find them on codeplex at this address: http://www.codeplex.com/BubbleFactory...
  • Vincent Vergonjeanne

    Bubble Factory updated for Alpha 1.1 Refresh.

    • 1 Comments
    Along with the RC of Silverlight 1.0, Silverlight 1.1 has been slightly updated. This update reflects changes made at the 1.0 level. For Bubble Factory , the only breaking change was the use of Visibility.Hidden which has to be Visibility.Collapsed from...
  • Vincent Vergonjeanne

    Silverlight Game: Bubble Factory

    • 2 Comments
    This game has been coded with SilverLight Alpha 1.1 and C# (with Orcas Beta 1) in only 5 intensives nights! It was originaly a game created for the J2ME platform. I rescaled the arts with the Scale2X algo. This explains the size of the game screen. ...
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