In this post I’ll try to answer the most common questions I find on forums and in documentation feedback about C# covariance and contravariance. It’s a big topic for a single blog post, so expect to see a lot of “more information” links.
Special thanks to Eric Lippert and Chris Burrows for reviewing and providing helpful comments.
In C#, covariance and contravariance enable implicit reference conversion for array types, delegate types, and generic type arguments.Covariance preserves assignment compatibility and contravariance reverses it.
The following code demonstrates the difference between assignment compatibility, covariance, and contravariance.
In C#, variance is supported in the following scenarios:
Arrays are covariant since C# 1.0. You can always do the following:
In the above code, I assigned an array of strings to an array of objects. So I used a more derived type than that originally specified, which is covariance. Covariance in arrays is considered “not safe,” because you can also do this:
This code compiles, but it throws an exception at run time because obj is in fact an array of strings and cannot contain integers.
This feature was added in C# 2.0. When you instantiate a delegate, you can assign it a method that has a more derived return type than that specified in the delegate (covariance). You can also assign a method that has parameter types less derived than those in the delegate (contravariance).
Here’s a quick code example illustrating the feature and some of its limitations.
By the way, this feature works for all delegates, both generic and non-generic, not just for Func and Action delegates.
For more information and examples, see Covariance and Contravariance in Delegates on MSDN and Eric Lippert’s post Covariance and Contravariance in C#, Part Three: Method Group Conversion Variance.
This is a new feature in C# 4.0. Now, when creating a generic interface, you can specify whether there is an implicit conversion between interface instances that have different type arguments. For example, you can use an interface instance that has methods with more derived return types than originally specified (covariance) or that has methods with less derived parameter types (contravariance). The same rules are applied to generic delegates.
While you can create variant interfaces and delegates yourself, this is not the main purpose for this feature. What is more important is that a set of interfaces and delegates in .NET Framework 4 have been updated to become variant. Here’s the list of updated interfaces:
And the list of updated delegates:
The most frequent scenario for most users is expected to be something like this one:
While this code doesn’t look that impressive, it allows you to reuse a lot of methods that accept IEnumerable objects.
A couple of important rules to remember:
I wrote a couple of MSDN topics that show how you can benefit from this new feature. They might help you better understand the principles of covariance and contravariance:
Also, take a look at the video How Do I: Use Covariance and Contravariance in VS 2010 Part I? by Eric Lippert.
The out keyword marks a type parameter as covariant, and the in keyword marks it as contravariant. The two most important rules to remember:
For more information about variance validation, read Creating Variant Generic Interfaces and Variance in Delegates on MSDN and Eric Lippert’s post Exact rules for variance validity.
This example shows how to create a variant generic interface:
If you extend a variant interface, the extending interface is invariant by default. You must explicitly specify whether the type parameters are covariant or contravariant by using the out or in keyword. Here is a quick example from MSDN:
And once again, this feature is supported for generic interfaces and delegates only. So the following doesn’t compile:
For more examples, take a look at the video How Do I: Use Covariance and Contravariance in VS 2010 Part II? by Eric Lippert.
This is the MSDN root topic: Covariance and Contravariance.
And, of course, read Eric Lippert’s blog. He designed this feature for C# 4.0, so who knows more about it?