The CyKho Blog

On technology, society, and thinking in general...

May, 2008

Blog - About

CyKho

On technology, society, and thinking in general...

On Cy Khormaee:

Cy is an Academic Developer Evangelist for Microsoft - tasked with helping schools and Microsoft place nice with one another.  After graduating from the University of Washington with a CS degree (research specialty in education and HCI) he started working for Microsoft as a Program Manager in Business Intelligence.  A year (and a bit) later he's become an ADE living in DC and working in the Mid-Atlantic Region (DC, Virginias, Delaware, Maryland, Carolinas).

The CyKho Blogger

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    Commerce in Social Networks: The Facebook Mall?

    • 1 Comments
    Sam Lee - one of my redoubtable colleagues made the following observation: So far dispute it's popularity, Facebook has yet found a sustainable, high growth business model... Part of the problem is the fact that the new paradigm of web 2.0 business -...
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    Cagefighting brought to you by HP pavilion?

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    Advertising in the corporate world has largely been spit into "family safe brands" and the risqué. The family safe contingent peddles their good citizen status by association with environmental and child safety.  Your beer companies...
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    Microsoft Search Server 2008 - how to find a file...

    • 1 Comments
    Browsing through the web I found an ad for a search appliance from Microsoft.  This I think has some potential.  Microsoft as a company has always excelled at enterprise engagement - making software for big business. One of the chief problems...
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    N.A.M.E Adds AI

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    Due to HUGE user requests, an AI has been added to this new XNA Game for Zune.  It's a but buggy (Paul noted the AI can sometimes shoot itself).  But hey - now you can play with yourself! Get started by downloading this Zune game for free here...
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    So you wanna make a Zune Game?

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    While many have had the chance to play the N.A.M.E game, some creative seeds have been sewn.  I'm getting several questions coming through about how to create a Zune game. To build your own Zune game, there are several points of optimization unique...
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    N.A.M.E Zune Game Featured on GameGirl Blog!

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    Recently N.A.M.E hit the front page of the GameGirl Blog !  GameGirl is a HUGE gaming blog with an all female cast of contributors - providing a fresh take on the world of video gaming.  The article - written by Chastity (aka NuyoRiquena ) contains...
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    Zune Game Trailer

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    Now that Legendary Studios has completed N.A.M.E - their first xna 3.0 game for the Zune - Paul's guest blogger series on How to Make a Zune Game have come to an end.  You can download the free zune game: http://codeplex.com/Name/ To modify it simply...
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    Guest Blogger: Paul Oliver of Legendary Studios (Part 5)

    • 7 Comments
    Just Two Weeks after the Community Technical Preview Release of XNA 3.0 : We have completed our conversion and have uploaded everything to http://codeplex.com/Name/ Run over and download the source so you can deploy it to your Zune! Hopefully everyone...
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    Guest Blogger: Paul Oliver of Legendary Studios (Part 4)

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    Gameplay @ 240 x 320 One of the bigger problems with any game development is how do you make the game "easy" to play. With a game like the one were are making the biggest challenge is identifying where your player is and where all of his opponents...
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    Guest Blogger: Paul Oliver of Legendary Studios (Part 3)

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    One week after the Community Technical Preview Release of XNA 3.0 : After playing around with a Zune and getting our code base running on XNA 3.0 we start the "real" work. 1) We decide on a control scheme [although we have yet to work it out...
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    Guest Blogger: Paul Oliver of Legendary Studios (Part 2)

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    As far as the performance tips, the following disclamer should be added to a few [anything referencing per-pixel collision or render targets]. This data is based on performance test done in debug/release with visual studio debugging. After doing further...
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    Guest Blogger: Paul Oliver of Legendary Studios (Post 1)

    • 1 Comments
    Paul Oliver is the founder of Legendary Studios and an experienced XNA developer.  His Guest blog posts will chronicle the development involved in converting a small existing Xbox 360 game to be Zune ready to coincide with the full release of XNA...
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    Makers Faire '08

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    I spent last weekend in San Francisco attending Makers Faire - an annual festival for people who make...stuff...  Really this is the matrimony of the free thinking idealism of San Francisco and engineering - odd but wonderful.  While there I...
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    The Mobile Threat to online Ads?

    • 3 Comments
    Recently I saw an article on MSN Money Central about the potential thread mobile phones present to Google (and other online advertisers).  The basic premise was that less space available on a mobile device screen represents lower inventory and therefore...
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    Popfly - oh the fun you'll have

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    Ok - regular readers know already I LOVE Popfly - it's just an amazingly cool idea for a platform with great UI.  But the team has just outdone themselves with Popfly Game Creator the Popfly way to make games!  Just like with the GUI for making...
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    Bentley

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    I spent a couple days this week visiting Waltham MA - and stopped by Bentley College to see Mark Frydenberg.  Mark is one of the first teacher to use Popfly to teach web services.  He teachers a couple week of content based on Popfly in an Introduction...
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