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Guest Blogger: Paul Oliver of Legendary Studios (Part 5)
Just Two Weeks after the Community Technical Preview Release of XNA 3.0 : We have completed our conversion and have uploaded everything to http://codeplex.com/Name/ Run over and download the source so you can deploy it to your Zune! Hopefully everyone enjoys it and it gives you something to play with...
21 May 2008
Guest Blogger: Paul Oliver of Legendary Studios (Part 4)
Gameplay @ 240 x 320 One of the bigger problems with any game development is how do you make the game "easy" to play. With a game like the one were are making the biggest challenge is identifying where your player is and where all of his opponents are. Since your screen is only 240x320 and...
20 May 2008
Guest Blogger: Paul Oliver of Legendary Studios (Part 3)
One week after the Community Technical Preview Release of XNA 3.0 : After playing around with a Zune and getting our code base running on XNA 3.0 we start the "real" work. 1) We decide on a control scheme [although we have yet to work it out fully for the zune 30gb]. The Pad will be used for...
15 May 2008
Guest Blogger: Paul Oliver of Legendary Studios (Part 2)
As far as the performance tips, the following disclamer should be added to a few [anything referencing per-pixel collision or render targets]. This data is based on performance test done in debug/release with visual studio debugging. After doing further tests it appears if you run in release from the...
14 May 2008
Last week I was hanging out in Texas doing some training on Silverlight/Evangelism training. I was staying in Irving - a huge tech center - more or less just like any other suburban tech city (Redmond/San Jose/Reston). But at some point, I had a sudden need for a new firewire cable, so I ran down to...
15 Dec 2007
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