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So you wanna make a Zune Game?
While many have had the chance to play the N.A.M.E game, some creative seeds have been sewn. I'm getting several questions coming through about how to create a Zune game. To build your own Zune game, there are several points of optimization unique to developing for the Zune device itself (limited...
26 May 2008
N.A.M.E Zune Game Featured on GameGirl Blog!
Recently N.A.M.E hit the front page of the GameGirl Blog ! GameGirl is a HUGE gaming blog with an all female cast of contributors - providing a fresh take on the world of video gaming. The article - written by Chastity (aka NuyoRiquena ) contains a great overview of the game and process Legendary...
25 May 2008
Guest Blogger: Paul Oliver of Legendary Studios (Part 5)
Just Two Weeks after the Community Technical Preview Release of XNA 3.0 : We have completed our conversion and have uploaded everything to http://codeplex.com/Name/ Run over and download the source so you can deploy it to your Zune! Hopefully everyone enjoys it and it gives you something to play with...
21 May 2008
Guest Blogger: Paul Oliver of Legendary Studios (Part 4)
Gameplay @ 240 x 320 One of the bigger problems with any game development is how do you make the game "easy" to play. With a game like the one were are making the biggest challenge is identifying where your player is and where all of his opponents are. Since your screen is only 240x320 and...
20 May 2008
Guest Blogger: Paul Oliver of Legendary Studios (Part 3)
One week after the Community Technical Preview Release of XNA 3.0 : After playing around with a Zune and getting our code base running on XNA 3.0 we start the "real" work. 1) We decide on a control scheme [although we have yet to work it out fully for the zune 30gb]. The Pad will be used for...
15 May 2008
Guest Blogger: Paul Oliver of Legendary Studios (Part 2)
As far as the performance tips, the following disclamer should be added to a few [anything referencing per-pixel collision or render targets]. This data is based on performance test done in debug/release with visual studio debugging. After doing further tests it appears if you run in release from the...
14 May 2008
Guest Blogger: Paul Oliver of Legendary Studios (Post 1)
Paul Oliver is the founder of Legendary Studios and an experienced XNA developer. His Guest blog posts will chronicle the development involved in converting a small existing Xbox 360 game to be Zune ready to coincide with the full release of XNA Game Studio 3.0 ! With the release of the CTP of...
12 May 2008
Getting starting with Game Development from Ground Zero
I'm currently at Wheaton HIgh School recieving the age old "I want to make a game, but how?" question. 1. Get it installed: http://creators.xna.com/Education/newtoxna.aspx 2. Make Pong in 5 Minutes: http://blogs.msdn.com/devschool/archive/2008/02/03/pong-in-5-minutes.aspx 3. Get Rolling wtih...
4 Apr 2008
Sooo....how do we get students interested in technology?
The age old question of "how do we get more students interested in STEM (science tech engineering math) has come up one too many times. It's time for me to write what I know (so here you go!): A couple programs Microsoft created to help students get interested in...
20 Mar 2008
Last week I was hanging out in Texas doing some training on Silverlight/Evangelism training. I was staying in Irving - a huge tech center - more or less just like any other suburban tech city (Redmond/San Jose/Reston). But at some point, I had a sudden need for a new firewire cable, so I ran down to...
15 Dec 2007
3 MS Tech Toys to know
While, none of these are new to the scene, there are technologies which everyone I've talked to loves - so I figured I'd post em' all in the same place :) Microsoft Robotics Studio (Level = know what a robot is): Write some code to run a robot - except you don't really need to write code. Robotics...
6 Dec 2007
XNA 2.0 has finally launched! Due to the secretive nature of the date this has been fervently awaited surprise. There's alot cool new features in both the development studio and framework, but I'm most excited about Networking support. This is going to enable a whole new type of user based gaming. By...
25 Nov 2007
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