The CyKho Blog

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  • Blog Post: So you wanna make a Zune Game?

    While many have had the chance to play the N.A.M.E game, some creative seeds have been sewn.  I'm getting several questions coming through about how to create a Zune game. To build your own Zune game, there are several points of optimization unique to developing for the Zune device itself (limited...
  • Blog Post: N.A.M.E Zune Game Featured on GameGirl Blog!

    Recently N.A.M.E hit the front page of the GameGirl Blog !  GameGirl is a HUGE gaming blog with an all female cast of contributors - providing a fresh take on the world of video gaming.  The article - written by Chastity (aka NuyoRiquena ) contains a great overview of the game and process Legendary...
  • Blog Post: Guest Blogger: Paul Oliver of Legendary Studios (Part 5)

    Just Two Weeks after the Community Technical Preview Release of XNA 3.0 : We have completed our conversion and have uploaded everything to http://codeplex.com/Name/ Run over and download the source so you can deploy it to your Zune! Hopefully everyone enjoys it and it gives you something to play with...
  • Blog Post: Guest Blogger: Paul Oliver of Legendary Studios (Part 4)

    Gameplay @ 240 x 320 One of the bigger problems with any game development is how do you make the game "easy" to play. With a game like the one were are making the biggest challenge is identifying where your player is and where all of his opponents are. Since your screen is only 240x320 and...
  • Blog Post: Guest Blogger: Paul Oliver of Legendary Studios (Part 3)

    One week after the Community Technical Preview Release of XNA 3.0 : After playing around with a Zune and getting our code base running on XNA 3.0 we start the "real" work. 1) We decide on a control scheme [although we have yet to work it out fully for the zune 30gb]. The Pad will be used for...
  • Blog Post: Guest Blogger: Paul Oliver of Legendary Studios (Part 2)

    As far as the performance tips, the following disclamer should be added to a few [anything referencing per-pixel collision or render targets]. This data is based on performance test done in debug/release with visual studio debugging. After doing further tests it appears if you run in release from the...
  • Blog Post: Guest Blogger: Paul Oliver of Legendary Studios (Post 1)

    Paul Oliver is the founder of Legendary Studios and an experienced XNA developer.  His Guest blog posts will chronicle the development involved in converting a small existing Xbox 360 game to be Zune ready to coincide with the full release of XNA Game Studio 3.0 ! With the release of the CTP of...
  • Blog Post: Zune Branding

    The Zune team is marketing a art consumption device by using art? o rly? ya rly! no wai! <insert owl pictures here> Check it out: Zune - Intergalactic Swap Meet Uploaded by firat
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