IanG posted a small utility which reads in a Direct3D mesh (.x file) and writes out the equivalent Xaml. The conversion is a bit lossy at the moment (no texture coordinates, material or animation support) and it requires the MDX runtime (not installed on Longhorn by default), but it's a great way to get started with Avalon 3D today while we wait for a better importation story to take shape.

With this tool Ian brings the famous "Utah Teapot" to Avalon 3D. Thanks, Ian, for posting this!