Daniel Lehenbauer's Blog

Exploring 3D graphics with the Windows Presentation Foundation, and other topics occasionally of interest to .NET developers.

  • Daniel Lehenbauer's Blog

    X-file to Xaml Converter

    • 5 Comments
    IanG posted a small utility which reads in a Direct3D mesh (.x file) and writes out the equivalent Xaml. The conversion is a bit lossy at the moment (no texture coordinates, material or animation support) and it requires the MDX runtime (not installed...
  • Daniel Lehenbauer's Blog

    Xaml - Your unofficial 3D file format...

    • 1 Comments
    Since I made the assertion in my last post that Xaml is as good a way as any to import 3D models I have received a few requests for more information on the "Xaml 3D file format". Clearly Xaml is so much more than a 3D file format (or should I say so much...
  • Daniel Lehenbauer's Blog

    First Avalon 3D Demo...

    • 33 Comments
    Having my roots in the Amiga platform it should be no surprise that my first Avalon 3D demo would be inspired by the famous demo by RJ Mical . (As a historical note, the first draft of this demo was written while waiting on a code review for the...
  • Daniel Lehenbauer's Blog

    Building Swing apps with J#

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    This might be old news, but while my younger brother was out here interviewing he demonstrated for me on his laptop the Euchre client/server that he wrote for his CS230 “Fundamentals of Computing 3” course. (Euchre is a card game). The fundamental...
  • Daniel Lehenbauer's Blog

    Avalon 3D is now official...

    • 6 Comments
    We hinted at the PDC that the new Windows Client Platform (codenamed Avalon) was going to include support for 3D that would blur the line between the 2D and 3D worlds. If you have been browsing the Longhorn SDK on MSDN you may have noticed from the documentation...
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