Dave Voyles for Gaming, HTML5, Startups, & Xbox

I love Gaming, HTML5, Startups, & Xbox, so I figured "why not spread the good word?"

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  • Blog Post: Creating an inventory system in Unity, using C#

    I’ve been working on a shmup for some time now, and just started blogging about it. One issue I came across was writing an inventory system. There are many out there, but they just didn’t work for me. I wanted something simple, and only needed ...read more
  • Blog Post: How do I publish apps on Xbox One?

    I get this question all of the time, and I end up answering it in email on a pretty consistent basis, so I thought it was about time I made a post to point developers towards. What is the team looking for? They are looking largely for MEDIA applications ...read more
  • Blog Post: I’m working on my own Unity game, a side scrolling shmup

    I’m always talking about the importance of showing off your work to the world, yet I forget to do adhere to my own advice sometimes. I’ve been working on a Unity game for the last 6 months, but progress has been slow. It’s a side scrolling shmup ...read more
  • Blog Post: Indie Dev Podcast, Ep 15 – Michael Hicks

    You can listen to the podcast here. Designer and musician on Pillar, a collection  of minigames, each with unique personalities and challenges, which his headed to PS4. Previously, Michael and I had coordinated the third Indie Games Summer Uprising in ...read more
  • Blog Post: Open Source of .NET Core Framework, .NET Core Distribution for Linux/OSX

        If you told me, even one year ago, that Microsoft would begin open sourcing as much technology as they do right now, I would have flat out said “No”.Today at Connect() developer event,  Microsoftt announced that we’d open ...read more
  • Blog Post: Community Edition of Visual Studio announced, free, allows extensions

    One of the biggest gripes that the development community has had in the past with Visual Studio, is the fact that you needed a paid (premium, pro, ultimate) version to run extensions. Considering the fact that I use UnityVS, Resharper, and Visual Assist ...read more
  • Blog Post: prime[31] Azure plugin for Win8 Phone Unity games

    In my previous tutorial series, I wrote about how to use prime[31]‘s Azure plugin to connect your Win8 Unity game. Recently though, they’ve added support for Windows Phone as well. I’ve updated the GitHub Repository  with the necessary ...read more
  • Blog Post: [VIDEO] Prime[31] and Azure Mobile Services tutorial

    This is one part of the video series I did for Microsoft VIrtual Academy. Here’s the link back to Channel 9. You can find the step-by-step walkthrough, GitHub,and power points here. Developing 2D & 3D Games with Unity for Windows: (09) Prime ...read more
  • Blog Post: Use C# to script in Unreal Engine 4 now, courtesy of Xamarin

    Xamarin, the group behind the Mono, the open source implementation of Microsoft’s .NET framework, have done it again, but this time, in the gaming space. Today they announced that you can use C# (or F#) to script in Unreal Engine 4. Previously, ...read more
  • Blog Post: Where do I get started with learning to how to program?

    That’s usually the first question I get asked, when working with folks who have not programmed before. This is immediately followed by “which language do I start with?” There is no right or wrong answer, but I can tell you what worked ...read more
  • Blog Post: prime[31] Azure plugin for Win8 Unity games (Part 3)

    RESOURCES: You can find the source for this project on my GitHub. In part 2 of my tutorial,  I showed you how you how to set up the initial project with prime[31]. Now that we have it built, I’m going to walk you through the code, as well as how it all ...read more
  • Blog Post: prime[31] Azure plugin for Win8 Unity games (Part 2)

      RESOURCES: You can find the source for this project on my GitHub. In part 1 of my tutorial, I showed you how you how to set up the initial project with prime[31]. Now that we have it built, I’m going to walk you through the code, as well ...read more
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