Dave Voyles for Gaming, HTML5, Startups, & Xbox

I love Gaming, HTML5, Startups, & Xbox, so I figured "why not spread the good word?"

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  • Blog Post: Game Dev Show 01 – Which language should I program my game in?

      Hello and welcome to the first episode of the Game Dev Show, I’m @DaveVoyles. Throughout this series we’ll have several Microsoft Technical Evangelists, as well as some guests, to introduce you to the concepts behind game development from a number of angles, including the programming...
  • Blog Post: Sponza, the new WebGL demo from BabylonJS

    Whenever I hear developers say “The web is slow” I think of the experiences others have crafted from WebGL, the graphics API available to the browser. Several developers from Microsoft started the open source WebGL framework, BabylonJS, several years ago and continue to build on it now. On...
  • Blog Post: Indie Dev Podcast – Ep 26 – Howard Dortch, Shawnee State University

    Listen to the podcast Download the .mp3 Subscribe via iTunes Howard is an industry veteran who now works in academia at Shawnee State University’s game development program in Ohio. Before working in education, Howard had roles at AMD, as well as Sony, specifically at Verant in San Diego, where...
  • Blog Post: Indie Dev Podcast, Episode 25 – Ethan Lee, FNA

      Listen to the podcast Download the .mp3 Subscribe via iTunes Ethan Lee is a software engineer based out of Georgia, who has a history of working on what previously XNA, but is now his own open source fork of the project. Along the way, he has ported a countless number of titles for independent…...
  • Blog Post: Indie Dev Podcast, Episode 24 – Kevin Giguère, Dragon Slumber

    Listen to the podcast Download the .mp3 Subscribe via iTunes Edit: I realize now that the episode starts ~ 1:30 mark, and video comes in at 3:30. Kevin Giguère is a  programmer in his thirties from Quebec, Canada, and the man behind Dragon Slumber, an isometric RPG created with XNA.  Previously, Kevin...
  • Blog Post: Indie Dev Podcast Ep 23 – Sean Colombo, Blueline Games

    Listen to the podcast Download the .mp3 Subscribe via iTunes Sean Colombo has been making games for 15 years. After quitting college to run web-startup “LyricWiki”, he sold the site to Wikia in 2009. A couple years later he founded BlueLine Games to focus on making digital versions of award...
  • Blog Post: Interview with Chris Charla from ID@Xbox, LevelUp on Channel9

      Chris Charla, Director of ID@Xbox, discusses independent development on Xbox One and Windows 10. [00:57] – Who is Chris Charla [03:25] – What is ID@Xbox and how does it work? [04:58] – Windows 10 and the Universal App Platform [08:35] – Why be a part of ID@Xbox on Windows...
  • Blog Post: Links from the latest newsletters

    In the past, I’ve been posting that week’s newsletter on here nearly immediately after it went out to your emails. What I’ve decided to do recently was send out the newsletter every TWO weeks instead of each week, and now post this once a month, thereby combining the newsletters. I...
  • Blog Post: [Video] Creating art assets for games workshop

    During this session I go over various tools and technologies for creating art assets for games, in both 2D and 3D. Some tools I cover include photoshop, crazy bump, and Unity. The post [Video] Creating art assets for games workshop appeared first on Dave Voyles | Tech Evangelist at Microsoft .
  • Blog Post: The Xbox wasn’t Microsoft’s first console – the MSX was

    I’m sure the Xbox will always have a special place in the hearts of many of us, but it surely wasn’t Microsoft’s first foray into gaming. For nearly two decades prior to that, Microsoft’s DOS and Windows operating systems had games running on them.   It wasn’t until...
  • Blog Post: More progress with the Night Trap HTML5 port

    The post More progress with the Night Trap HTML5 port appeared first on Dave Voyles | Tech Evangelist at Microsoft .
  • Blog Post: Exporting a Unity WebGL game to asm.js [video tutorial]

    Unity,  the popular middleware tools frequently used by game developers are not limited to creating compiled applications that run as an executable. Unity previously had a web player, which was a downloadable plugin that used ActiveX. Chrome killed support for NPAP (Netscape Plugin API), but announced...
  • Blog Post: How to get into the games industry – networking

    For this ongoing event, I plan on illustrating a number of ways that you can get started in the gaming industry, regardless of your background. You don’t need to be a rock star programmer or have a degree in fine art to begin. Fortunately, the internet has more than enough resources to get you...
  • Blog Post: How to get into the gaming industry: Build a digital portfolio

      A common question I receive is “How do I get into the gaming Industry?” In fact, I was just part of a panel at PAX covering this exact topic. I’m going to take what I’ve learned from those panelists, and put it into a series of videos. Here is the first one, how how to…...
  • Blog Post: Sunsetting the XBLIG program for the Xbox 360

    It’s a sad day for current and former XBLIG developers, but it is inevitable that all digital retail stores must come to an end. I’ll post my feelings on the XBLIG program, and share storied about all of the wonderful people I’ve met through the program at a later date, when I’ve...
  • Blog Post: Here are some of the YouTube channels I frequent (gaming / music)

    I spent a lot of time watching YouTube. Actually, most of the time I’m just listening while it plays in the background, because so much of what I focus on is video game music. Here are just a few of the channels I subscribe to, and I plan on creating an additional list in the… The post...
  • Blog Post: Object.observe in JavaScript, and how I found it to be useful

    In rebuilding Night Trap, I ran into an issue where I needed to listen for an event, specifically when the URL for the video feed changes as a user is viewing a camera in a particular room. For example, I am looking at the kitchen camera and there is nothing going on, and at the… The post Object...
  • Blog Post: Indie Dev Podcast, Ep 22 – David Catuhe, BabylonJS

    Listen to the podcast Download the .mp3 Subscribe via iTunes David Catuhe is a Principal Program Manager on Microsoft’s TED team in Redmond. He is also one of the master -minds behind the open source WebGL framework, BabylonJS. WebGL has grown leaps and bounds in recent years, and Babylon continues...
  • Blog Post: Rebuilding Night Trap

    In my previous post I talked about the process of tearing the game down, so that I could build it up again. Today I created a spreadsheet containing information about each scene in the first few minutes of the game. It proved to be far more time intensive than initially anticipated. Afterward, I exported...
  • Blog Post: Deconstructing Night Trap

    A few days ago I built a quick prototype for getting Night Trap running in the browser. It’s rough, but hey, it works. Right now I am streaming the assets from Azure Media Servies and playing them through the open source video.js player as a .mp4. I also converted all of the video to adaptive streaming...
  • Blog Post: Asm.js and WebGL for Unity and Unreal Engine

    Unity, and Epic’s Unreal Engine, the popular middleware tools frequently used by game developers are not limited to creating compiled applications that run as an executable. Unity previously had a web player, which was a downloadable plugin that used ActiveX. Chrome killed support for NPAP (Netscape...
  • Blog Post: Useful resources for Philly developers

    Whether you are nwe to the area or just looking to find some new developers to get in touch wtih, I’d start with some of these resources. This is a short list, and not meant to be exhaustive or exclusive by any means. If you are into web development and work near Philly, then the… The post...
  • Blog Post: Indie Dev Podcast Ep. 21 – Michael Gnade, Indie Game Stand

    I have a podcast about independent game development which I record every few weeks. Listen to the podcast Download the .mp3 Subscribe via iTunes This week I’m joined Mike Gnade, from Indie  Game Stand, a site to discover a new indie game every few days. Developers can upload their wares while consumers...
  • Blog Post: My weekly newsletter for HTML5, Startups, VC, and game dev

    This is my weekly newsletter which covers my favorite stories of the week in the fields of Tech, HTML5, Startups, Game Dev, and Venture Capital. If you find some links that you think would be useful, feel free to share! You can always subscribe (or unsubscribe) by clicking on the MailChimp widget on...
  • Blog Post: PHL Collective – How we shipped Clusterpuck99

    At this week’s Philly Game Works meetup, local Philly game devs, PHL Collective, spoke about their experiences with writing a local multiplayer game using Unity. Their latest title, Clusterpuck99, is already available on Steam and is headed to Xbox One through the ID@Xbox program later this year...
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