David Rousset - HTML5 & Gaming Technical Evangelist

HTML5 & Gaming Technical Evangelist

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  • Blog Post: The web: the next game frontier?

    PC, consoles, tablets, mobiles. But what if the next interesting move was the browser and the web as a gaming platform? The web can embrace all of these devices and can even support new types of devices we don’t even know yet. Thanks to the web, you can easily distribute your games to billions of potential...
  • Blog Post: Creating a HTML5 phone, tablet & PC game using the Universal Apps project for Windows Stores

    It’s definitely good to be a HTML5 developer. You can now target multiple devices & stores via the very same code base with almost no effort! We will focus on the Microsoft devices in this article. During this tutorial, we’re going how to copy/paste a game working fine in the browser into a Universal...
  • Blog Post: Using WebGL to create games for the Windows Store

    The Windows Store is probably the most opened platform for game studios today. You can create your games using DirectX 11 , HTML5 2d-Canvas , Cocos2D-X , Unity 3D and starting with Windows 8.1 with WebGL ! By the way, if some of these technologies also interest you, here is a useful article to start...
  • Blog Post: Everything you need to know to build HTML5 games with Canvas & SVG

    Agenda: - Canvas & SVG: 2 ways to draw on the screen - Useful libraries & tools - Some gaming frameworks - Some beginners' tutorials - Some interesting online working games & experience feedbacks I’m currently spending most of my time explaining to students, hobbyists, professional developers...
  • Blog Post: Tout ce qu’il faut savoir pour réaliser des jeux HTML5 avec Canvas et SVG

    Au sommaire : - Canvas et SVG : 2 façons de dessiner à l’écran - Les librairies et les outils utiles - Les frameworks de jeux - Les tutoriaux pour démarrer - Des exemples de réalisations en ligne et des retours d’expérience Je passe mon temps ces derniers temps à expliquer en boucle comment faire des...
  • Blog Post: HTML5 Platformer: the complete port of the XNA game to <canvas> with EaselJS

    After a couple of hours coding with JavaScript, I’ve finally finished porting the XNA 4.0 Platformer game sample to HTML5/Canvas with the help of the EaselJS gaming framework. This article will provide you the game and the story of some of the questions I’ve asked myself while coding it. If you’d like...
  • Blog Post: HTML5 Platformer: portage complet du jeu XNA vers <canvas> grâce à EaselJS

    Après quelques heures passées sur le clavier à coder en JavaScript, j’ai finalement complètement porté l’exemple de jeu Platformer issu des samples XNA 4.0 vers HTML5/Canvas à l’aide du framework EaselJS. Vous trouverez dans cet article le jeu...
  • Blog Post: HTML5 Gaming: building the core objects & handling collisions with EaselJS

    We’ve seen in the previous article how to animate our sprites using EaselJS: HTML5 Gaming: animating sprites in Canvas with EaselJS We’re now going to see how to create some of our game objects like ennemies and our platformer hero. We will also see how to implement a simple collision mechanism between...
  • Blog Post: Jeux HTML5: construction des objets principaux & gestion des collisions avec EaselJS

    Nous avons vu dans l’article précédent comment animer des sprites avec EaselJS : Jeux HTML5: animation de sprites dans l’élément Canvas grâce à EaselJS Nous allons maintenant voir comment créer certains des objets de base de notre jeu comme les ennemies ou le héro de notre jeu de plateforme. Nous verrons...
  • Blog Post: HTML5 Gaming: animating sprites in Canvas with EaselJS

    When you want to write casual games using the HTML5 Canvas element, you’ll need to find a way to handle your sprites. There are several libraries available to help you writing games such as ImpactJS , CraftyJS and so on. On my side, I’ve decided to use EaselJS which has been used to write PiratesLoveDaisies...
  • Blog Post: Jeux HTML5: animation de sprites dans l’élément Canvas grâce à EaselJS

    Si vous souhaitez écrire un petit jeu dit “casual” en utilisant l’élément Canvas d’HTML5, vous devrez trouver un moyen de gérer vos sprites. Il existe plusieurs librairies susceptibles de vous aider pour écrire des jeux en “HTML5” comme ImpactJS ou CraftyJS par exemple. De mon côté, j’ai décidé de me...
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