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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>SL4 XNA Platformer Level Editor for WP7: the XNA game (4/4)</title><link>http://blogs.msdn.com/b/davrous/archive/2010/08/01/sl4-xna-platformer-level-editor-for-wp7-the-xna-game-4-4.aspx</link><description>This will be the last article of this series of 4. In the previous article , we have seen how we’ve handled the Windows Azure Storage from the Silverlight 4 application. We will now see the modifications done to the XNA Platformer game for Windows Phone</description><dc:language>en-US</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>re: SL4 XNA Platformer Level Editor for WP7: the XNA game (4/4)</title><link>http://blogs.msdn.com/b/davrous/archive/2010/08/01/sl4-xna-platformer-level-editor-for-wp7-the-xna-game-4-4.aspx#10354295</link><pubDate>Fri, 28 Sep 2012 21:23:46 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10354295</guid><dc:creator>Srigopal Chitrapu</dc:creator><description>&lt;p&gt;Excellent Demo&lt;/p&gt;
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