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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Modernizing your HTML5 Canvas games Part 1: hardware scaling &amp; CSS3</title><link>http://blogs.msdn.com/b/davrous/archive/2012/04/06/modernizing-your-html5-canvas-games-with-offline-apis-file-apis-css3-amp-hardware-scaling.aspx</link><description>Latest versions of the browsers start to implement stable version of very interesting HTML5 features like Offline APIs, Drag’n’drop &amp;amp; File APIs . Those new features offer new gaming scenarios for the web developers and bring us to a new web application</description><dc:language>en-US</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>re: Modernizing your HTML5 Canvas games Part 1: hardware scaling &amp; CSS3</title><link>http://blogs.msdn.com/b/davrous/archive/2012/04/06/modernizing-your-html5-canvas-games-with-offline-apis-file-apis-css3-amp-hardware-scaling.aspx#10326648</link><pubDate>Tue, 03 Jul 2012 23:16:49 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10326648</guid><dc:creator>Good Job</dc:creator><description>&lt;p&gt;Very well done. My favorite part is that you can make the player moon walk by pressing &amp;#39;d&amp;#39; then the left arrow key, or the right arrow key then &amp;#39;a&amp;#39;.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10326648" width="1" height="1"&gt;</description></item><item><title>re: Modernizing your HTML5 Canvas games Part 1: hardware scaling &amp; CSS3</title><link>http://blogs.msdn.com/b/davrous/archive/2012/04/06/modernizing-your-html5-canvas-games-with-offline-apis-file-apis-css3-amp-hardware-scaling.aspx#10319170</link><pubDate>Wed, 13 Jun 2012 04:43:53 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10319170</guid><dc:creator>Meet</dc:creator><description>&lt;p&gt;Nice Article David...&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10319170" width="1" height="1"&gt;</description></item><item><title>re: Modernizing your HTML5 Canvas games Part 1: hardware scaling &amp; CSS3</title><link>http://blogs.msdn.com/b/davrous/archive/2012/04/06/modernizing-your-html5-canvas-games-with-offline-apis-file-apis-css3-amp-hardware-scaling.aspx#10293655</link><pubDate>Fri, 13 Apr 2012 18:53:33 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10293655</guid><dc:creator>David Rousset</dc:creator><description>&lt;p&gt;Thanks Alexei! :)&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10293655" width="1" height="1"&gt;</description></item><item><title>re: Modernizing your HTML5 Canvas games Part 1: hardware scaling &amp; CSS3</title><link>http://blogs.msdn.com/b/davrous/archive/2012/04/06/modernizing-your-html5-canvas-games-with-offline-apis-file-apis-css3-amp-hardware-scaling.aspx#10292763</link><pubDate>Wed, 11 Apr 2012 17:33:31 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10292763</guid><dc:creator>Alexei</dc:creator><description>&lt;p&gt;Very Good article David, congratulations. Too bad there are many annoying people commenting here.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10292763" width="1" height="1"&gt;</description></item><item><title>re: Modernizing your HTML5 Canvas games Part 1: hardware scaling &amp; CSS3</title><link>http://blogs.msdn.com/b/davrous/archive/2012/04/06/modernizing-your-html5-canvas-games-with-offline-apis-file-apis-css3-amp-hardware-scaling.aspx#10292132</link><pubDate>Tue, 10 Apr 2012 07:30:48 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10292132</guid><dc:creator>David Rousset</dc:creator><description>&lt;p&gt;@test, I&amp;#39;ve modified the article to add a 100% width &amp;amp; height rule. But I&amp;#39;m registering to the resize event this way to prepare later code that handles the ratio.&lt;/p&gt;
&lt;p&gt;David&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10292132" width="1" height="1"&gt;</description></item><item><title>re: Modernizing your HTML5 Canvas games Part 1: hardware scaling &amp; CSS3</title><link>http://blogs.msdn.com/b/davrous/archive/2012/04/06/modernizing-your-html5-canvas-games-with-offline-apis-file-apis-css3-amp-hardware-scaling.aspx#10291816</link><pubDate>Mon, 09 Apr 2012 07:17:11 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10291816</guid><dc:creator>David Rousset</dc:creator><description>&lt;p&gt;@Jens: well, some CSS3 specs before being finalized must be prefixed. It&amp;#39;s still a standard but it&amp;#39;s a draft. Moreover, in my case, it doesn&amp;#39;t break in other browser thanks to degradation&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10291816" width="1" height="1"&gt;</description></item><item><title>re: Modernizing your HTML5 Canvas games Part 1: hardware scaling &amp; CSS3</title><link>http://blogs.msdn.com/b/davrous/archive/2012/04/06/modernizing-your-html5-canvas-games-with-offline-apis-file-apis-css3-amp-hardware-scaling.aspx#10291815</link><pubDate>Mon, 09 Apr 2012 07:11:19 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10291815</guid><dc:creator>David Rousset</dc:creator><description>&lt;p&gt;@p: I&amp;#39;m using -o everywhere except for the 3dt thing. I&amp;#39;ll add that asap. It&amp;#39;s funny to see people spotting immediatly such missing where as no one cares about on line demos without -ms! &lt;/p&gt;
&lt;p&gt;David&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10291815" width="1" height="1"&gt;</description></item><item><title>re: Modernizing your HTML5 Canvas games Part 1: hardware scaling &amp; CSS3</title><link>http://blogs.msdn.com/b/davrous/archive/2012/04/06/modernizing-your-html5-canvas-games-with-offline-apis-file-apis-css3-amp-hardware-scaling.aspx#10291814</link><pubDate>Mon, 09 Apr 2012 07:07:35 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10291814</guid><dc:creator>David Rousset</dc:creator><description>&lt;p&gt;@hoopz: the anti-aliasing is done for you by the gpu in this case. That&amp;#39;s why I&amp;#39;m using this terminology. Maybe I should have more clear in my article.&lt;/p&gt;
&lt;p&gt;David&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10291814" width="1" height="1"&gt;</description></item><item><title>re: Modernizing your HTML5 Canvas games Part 1: hardware scaling &amp; CSS3</title><link>http://blogs.msdn.com/b/davrous/archive/2012/04/06/modernizing-your-html5-canvas-games-with-offline-apis-file-apis-css3-amp-hardware-scaling.aspx#10291752</link><pubDate>Sun, 08 Apr 2012 21:18:35 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10291752</guid><dc:creator>hoopz</dc:creator><description>&lt;p&gt;Using the word &amp;quot;anti-aliasing&amp;quot; to describe upscaling an image is really stretching the terminology. Please don&amp;#39;t do that.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10291752" width="1" height="1"&gt;</description></item><item><title>re: Modernizing your HTML5 Canvas games Part 1: hardware scaling &amp; CSS3</title><link>http://blogs.msdn.com/b/davrous/archive/2012/04/06/modernizing-your-html5-canvas-games-with-offline-apis-file-apis-css3-amp-hardware-scaling.aspx#10291653</link><pubDate>Sat, 07 Apr 2012 14:22:43 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10291653</guid><dc:creator>Jens</dc:creator><description>&lt;p&gt;Note: I’ve also added the prefixes versions –moz, –webkit &amp;amp; –o for Mozilla, Webkit &amp;amp; Opera to be compatible with the other browsers. Never forget to do the same!&lt;/p&gt;
&lt;p&gt;I think we talk about standards? Aou do not work in standards, you work in draft an properitary Languages.&lt;/p&gt;
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